// Copyright 2017 The Abseil Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef ABSL_RANDOM_INTERNAL_POOL_URBG_H_ #define ABSL_RANDOM_INTERNAL_POOL_URBG_H_ #include <cinttypes> #include <limits> #include "absl/random/internal/traits.h" #include "absl/types/span.h" namespace absl { ABSL_NAMESPACE_BEGIN namespace random_internal { // RandenPool is a thread-safe random number generator [random.req.urbg] that // uses an underlying pool of Randen generators to generate values. Each thread // has affinity to one instance of the underlying pool generators. Concurrent // access is guarded by a spin-lock. template <typename T> class RandenPool { … }; extern template class RandenPool<uint8_t>; extern template class RandenPool<uint16_t>; extern template class RandenPool<uint32_t>; extern template class RandenPool<uint64_t>; // PoolURBG uses an underlying pool of random generators to implement a // thread-compatible [random.req.urbg] interface with an internal cache of // values. template <typename T, size_t kBufferSize> class PoolURBG { … }; } // namespace random_internal ABSL_NAMESPACE_END } // namespace absl #endif // ABSL_RANDOM_INTERNAL_POOL_URBG_H_