// Copyright 2017 The Abseil Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef ABSL_RANDOM_INTERNAL_RANDEN_H_ #define ABSL_RANDOM_INTERNAL_RANDEN_H_ #include <cstddef> #include "absl/random/internal/platform.h" #include "absl/random/internal/randen_hwaes.h" #include "absl/random/internal/randen_slow.h" #include "absl/random/internal/randen_traits.h" namespace absl { ABSL_NAMESPACE_BEGIN namespace random_internal { // RANDen = RANDom generator or beetroots in Swiss High German. // 'Strong' (well-distributed, unpredictable, backtracking-resistant) random // generator, faster in some benchmarks than std::mt19937_64 and pcg64_c32. // // Randen implements the basic state manipulation methods. class Randen { … }; } // namespace random_internal ABSL_NAMESPACE_END } // namespace absl #endif // ABSL_RANDOM_INTERNAL_RANDEN_H_