chromium/third_party/abseil-cpp/absl/random/uniform_int_distribution.h

// Copyright 2017 The Abseil Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//      https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// -----------------------------------------------------------------------------
// File: uniform_int_distribution.h
// -----------------------------------------------------------------------------
//
// This header defines a class for representing a uniform integer distribution
// over the closed (inclusive) interval [a,b]. You use this distribution in
// combination with an Abseil random bit generator to produce random values
// according to the rules of the distribution.
//
// `absl::uniform_int_distribution` is a drop-in replacement for the C++11
// `std::uniform_int_distribution` [rand.dist.uni.int] but is considerably
// faster than the libstdc++ implementation.

#ifndef ABSL_RANDOM_UNIFORM_INT_DISTRIBUTION_H_
#define ABSL_RANDOM_UNIFORM_INT_DISTRIBUTION_H_

#include <cassert>
#include <istream>
#include <limits>
#include <type_traits>

#include "absl/base/optimization.h"
#include "absl/random/internal/fast_uniform_bits.h"
#include "absl/random/internal/iostream_state_saver.h"
#include "absl/random/internal/traits.h"
#include "absl/random/internal/wide_multiply.h"

namespace absl {
ABSL_NAMESPACE_BEGIN

// absl::uniform_int_distribution<T>
//
// This distribution produces random integer values uniformly distributed in the
// closed (inclusive) interval [a, b].
//
// Example:
//
//   absl::BitGen gen;
//
//   // Use the distribution to produce a value between 1 and 6, inclusive.
//   int die_roll = absl::uniform_int_distribution<int>(1, 6)(gen);
//
template <typename IntType = int>
class uniform_int_distribution {};

// -----------------------------------------------------------------------------
// Implementation details follow
// -----------------------------------------------------------------------------
template <typename CharT, typename Traits, typename IntType>
std::basic_ostream<CharT, Traits>& operator<<(
    std::basic_ostream<CharT, Traits>& os,
    const uniform_int_distribution<IntType>& x) {}

template <typename CharT, typename Traits, typename IntType>
std::basic_istream<CharT, Traits>& operator>>(
    std::basic_istream<CharT, Traits>& is,
    uniform_int_distribution<IntType>& x) {}

template <typename IntType>
template <typename URBG>
typename random_internal::make_unsigned_bits<IntType>::type
uniform_int_distribution<IntType>::Generate(
    URBG& g,  // NOLINT(runtime/references)
    typename random_internal::make_unsigned_bits<IntType>::type R) {}

ABSL_NAMESPACE_END
}  // namespace absl

#endif  // ABSL_RANDOM_UNIFORM_INT_DISTRIBUTION_H_