chromium/out/Default/gen/third_party/blink/renderer/bindings/core/v8/v8_animation.cc

// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// DO NOT EDIT: This file is auto-generated by
// //third_party/blink/renderer/bindings/scripts/generate_bindings.py
//
// Use the GN flag `blink_enable_generated_code_formatting=true` to enable
// formatting of the generated files.

#include "third_party/blink/renderer/bindings/core/v8/v8_animation.h"

#include "third_party/blink/public/mojom/origin_trial_feature/origin_trial_feature.mojom-shared.h"
#include "third_party/blink/renderer/bindings/core/v8/generated_code_helper.h"
#include "third_party/blink/renderer/bindings/core/v8/native_value_traits_impl.h"
#include "third_party/blink/renderer/bindings/core/v8/to_v8_traits.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_animation_effect.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_animation_play_state.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_animation_timeline.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_css_numeric_value.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_event_handler_non_null.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_event_target.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_replace_state.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_set_return_value_for_core.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_timeline_range_offset.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_union_cssnumericvalue_double.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_union_string_timelinerangeoffset.h"
#include "third_party/blink/renderer/core/animation/animation.h"
#include "third_party/blink/renderer/core/animation/animation_effect.h"
#include "third_party/blink/renderer/core/animation/animation_timeline.h"
#include "third_party/blink/renderer/core/css/cssom/css_numeric_value.h"
#include "third_party/blink/renderer/core/execution_context/execution_context.h"
#include "third_party/blink/renderer/core/frame/web_feature.h"
#include "third_party/blink/renderer/core/html/custom/ce_reactions_scope.h"
#include "third_party/blink/renderer/platform/bindings/exception_messages.h"
#include "third_party/blink/renderer/platform/bindings/idl_member_installer.h"
#include "third_party/blink/renderer/platform/bindings/runtime_call_stats.h"
#include "third_party/blink/renderer/platform/bindings/v8_binding.h"
#include "third_party/blink/renderer/platform/bindings/v8_object_constructor.h"
#include "third_party/blink/renderer/platform/bindings/wrapper_type_info.h"
#include "third_party/blink/renderer/platform/instrumentation/use_counter.h"

namespace blink {



bool V8Animation::IsExposed(ExecutionContext* execution_context) {}

// Construction of WrapperTypeInfo may require non-trivial initialization due
// to cross-component address resolution in order to load the pointer to the
// parent interface's WrapperTypeInfo.  We ignore this issue because the issue
// happens only on component builds and the official release builds
// (statically-linked builds) are never affected by this issue.
#if defined(COMPONENT_BUILD) && defined(WIN32) && defined(__clang__)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wglobal-constructors"
#endif

const WrapperTypeInfo V8Animation::wrapper_type_info_{};

#if defined(COMPONENT_BUILD) && defined(WIN32) && defined(__clang__)
#pragma clang diagnostic pop
#endif

const WrapperTypeInfo& Animation::wrapper_type_info_ =;

// [ActiveScriptWrappable]
static_assert;

namespace  {

namespace v8_animation {

void EffectAttributeGetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void EffectAttributeSetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void TimelineAttributeGetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void TimelineAttributeSetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void StartTimeAttributeGetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void StartTimeAttributeSetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void CurrentTimeAttributeGetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void CurrentTimeAttributeSetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void ProgressAttributeGetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}


void PlaybackRateAttributeGetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void PlaybackRateAttributeSetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void RangeStartAttributeGetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void RangeStartAttributeSetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void RangeEndAttributeGetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void RangeEndAttributeSetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void PlayStateAttributeGetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}


void ReplaceStateAttributeGetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}


void PendingAttributeGetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}


void IdAttributeGetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void IdAttributeSetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void OnfinishAttributeGetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void OnfinishAttributeSetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void OncancelAttributeGetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void OncancelAttributeSetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void OnremoveAttributeGetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void OnremoveAttributeSetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void FinishedAttributeGetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}


void ReadyAttributeGetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}


void ConstructorCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void CancelOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void CommitStylesOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void FinishOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void PauseOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void PersistOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void PlayOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void ReverseOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void UpdatePlaybackRateOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}


}  // namespace v8_animation

usingnamespacev8_animation;

}  // namespace 

void V8Animation::InstallInterfaceTemplate(v8::Isolate* isolate, const DOMWrapperWorld& world, v8::Local<v8::Template> interface_template) {}

void V8Animation::InstallUnconditionalProperties(v8::Isolate* isolate, const DOMWrapperWorld& world, v8::Local<v8::Template> instance_template, v8::Local<v8::Template> prototype_template, v8::Local<v8::Template> interface_template) {}

void V8Animation::InstallContextIndependentProperties(v8::Isolate* isolate, const DOMWrapperWorld& world, v8::Local<v8::Template> instance_template, v8::Local<v8::Template> prototype_template, v8::Local<v8::Template> interface_template) {}



}  // namespace blink