// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/ambient/ui/ambient_animation_shield_controller.h"
#include "base/check.h"
#include "base/logging.h"
#include "ui/views/view.h"
namespace ash {
AmbientAnimationShieldController::AmbientAnimationShieldController(
std::unique_ptr<views::View> shield_view,
views::View* parent_view)
: shield_view_(std::move(shield_view)), parent_view_(parent_view) {
DCHECK(shield_view_);
DCHECK(parent_view_);
auto* dark_light_mode_controller = DarkLightModeControllerImpl::Get();
color_provider_observer_.Observe(dark_light_mode_controller);
// Call OnColorModeChanged() directly to capture the initial dark-mode value.
OnColorModeChanged(dark_light_mode_controller->IsDarkModeEnabled());
}
AmbientAnimationShieldController::~AmbientAnimationShieldController() = default;
void AmbientAnimationShieldController::OnColorModeChanged(
bool dark_mode_enabled) {
bool shield_is_active = parent_view_->Contains(shield_view_.get());
if (dark_mode_enabled && !shield_is_active) {
DVLOG(4) << "Adding dark mode shield";
parent_view_->AddChildView(shield_view_.get());
} else if (!dark_mode_enabled && shield_is_active) {
DVLOG(4) << "Removing dark mode shield";
parent_view_->RemoveChildView(shield_view_.get());
}
}
} // namespace ash