#include "third_party/blink/renderer/bindings/core/v8/v8_union_boolean_bytestringbytestringrecord.h"
#include "third_party/blink/renderer/bindings/core/v8/generated_code_helper.h"
#include "third_party/blink/renderer/bindings/core/v8/native_value_traits_impl.h"
#include "third_party/blink/renderer/bindings/core/v8/to_v8_traits.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
namespace blink {
V8UnionBooleanOrByteStringByteStringRecord* V8UnionBooleanOrByteStringByteStringRecord::Create(v8::Isolate* isolate, v8::Local<v8::Value> v8_value, ExceptionState& exception_state) { … }
V8UnionBooleanOrByteStringByteStringRecord::V8UnionBooleanOrByteStringByteStringRecord(const Vector<std::pair<String, String>>& value) : … { … }
V8UnionBooleanOrByteStringByteStringRecord::V8UnionBooleanOrByteStringByteStringRecord(Vector<std::pair<String, String>>&& value) : … { … }
void V8UnionBooleanOrByteStringByteStringRecord::Set(const Vector<std::pair<String, String>>& value) { … }
void V8UnionBooleanOrByteStringByteStringRecord::Set(Vector<std::pair<String, String>>&& value) { … }
v8::Local<v8::Value> V8UnionBooleanOrByteStringByteStringRecord::ToV8(ScriptState* script_state) const { … }
void V8UnionBooleanOrByteStringByteStringRecord::Trace(Visitor* visitor) const { … }
void V8UnionBooleanOrByteStringByteStringRecord::Clear() { … }
}