#include "third_party/blink/renderer/bindings/core/v8/v8_union_float_stringelementrecord.h"
#include "third_party/blink/renderer/bindings/core/v8/generated_code_helper.h"
#include "third_party/blink/renderer/bindings/core/v8/native_value_traits_impl.h"
#include "third_party/blink/renderer/bindings/core/v8/to_v8_traits.h"
#include "third_party/blink/renderer/core/dom/element.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
namespace blink {
V8UnionFloatOrStringElementRecord* V8UnionFloatOrStringElementRecord::Create(v8::Isolate* isolate, v8::Local<v8::Value> v8_value, ExceptionState& exception_state) { … }
V8UnionFloatOrStringElementRecord::V8UnionFloatOrStringElementRecord(const HeapVector<std::pair<String, Member<Element>>>& value) : … { … }
V8UnionFloatOrStringElementRecord::V8UnionFloatOrStringElementRecord(HeapVector<std::pair<String, Member<Element>>>&& value) : … { … }
void V8UnionFloatOrStringElementRecord::Set(const HeapVector<std::pair<String, Member<Element>>>& value) { … }
void V8UnionFloatOrStringElementRecord::Set(HeapVector<std::pair<String, Member<Element>>>&& value) { … }
v8::Local<v8::Value> V8UnionFloatOrStringElementRecord::ToV8(ScriptState* script_state) const { … }
void V8UnionFloatOrStringElementRecord::Trace(Visitor* visitor) const { … }
void V8UnionFloatOrStringElementRecord::Clear() { … }
}