#include "third_party/blink/renderer/bindings/core/v8/v8_union_node_string_trustedscript.h"
#include "third_party/blink/renderer/bindings/core/v8/generated_code_helper.h"
#include "third_party/blink/renderer/bindings/core/v8/native_value_traits_impl.h"
#include "third_party/blink/renderer/bindings/core/v8/to_v8_traits.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_node.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_trusted_script.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_union_string_trustedscript.h"
#include "third_party/blink/renderer/core/dom/node.h"
#include "third_party/blink/renderer/core/trustedtypes/trusted_script.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
namespace blink {
V8UnionNodeOrStringOrTrustedScript* V8UnionNodeOrStringOrTrustedScript::Create(v8::Isolate* isolate, v8::Local<v8::Value> v8_value, ExceptionState& exception_state) { … }
V8UnionNodeOrStringOrTrustedScript::V8UnionNodeOrStringOrTrustedScript(const String& value) : … { … }
V8UnionNodeOrStringOrTrustedScript::V8UnionNodeOrStringOrTrustedScript(String&& value) : … { … }
void V8UnionNodeOrStringOrTrustedScript::Set(const String& value) { … }
void V8UnionNodeOrStringOrTrustedScript::Set(String&& value) { … }
V8UnionStringOrTrustedScript* V8UnionNodeOrStringOrTrustedScript::GetAsV8UnionStringOrTrustedScript() const { … }
void V8UnionNodeOrStringOrTrustedScript::Set(const V8UnionStringOrTrustedScript* value) { … }
v8::Local<v8::Value> V8UnionNodeOrStringOrTrustedScript::ToV8(ScriptState* script_state) const { … }
void V8UnionNodeOrStringOrTrustedScript::Trace(Visitor* visitor) const { … }
void V8UnionNodeOrStringOrTrustedScript::Clear() { … }
}