#include "third_party/blink/renderer/bindings/core/v8/v8_union_string_stringsequence.h"
#include "third_party/blink/renderer/bindings/core/v8/generated_code_helper.h"
#include "third_party/blink/renderer/bindings/core/v8/native_value_traits_impl.h"
#include "third_party/blink/renderer/bindings/core/v8/to_v8_traits.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
namespace blink {
V8UnionStringOrStringSequence* V8UnionStringOrStringSequence::Create(v8::Isolate* isolate, v8::Local<v8::Value> v8_value, ExceptionState& exception_state) { … }
V8UnionStringOrStringSequence::V8UnionStringOrStringSequence(const String& value) : … { … }
V8UnionStringOrStringSequence::V8UnionStringOrStringSequence(String&& value) : … { … }
V8UnionStringOrStringSequence::V8UnionStringOrStringSequence(const Vector<String>& value) : … { … }
V8UnionStringOrStringSequence::V8UnionStringOrStringSequence(Vector<String>&& value) : … { … }
void V8UnionStringOrStringSequence::Set(const String& value) { … }
void V8UnionStringOrStringSequence::Set(String&& value) { … }
void V8UnionStringOrStringSequence::Set(const Vector<String>& value) { … }
void V8UnionStringOrStringSequence::Set(Vector<String>&& value) { … }
v8::Local<v8::Value> V8UnionStringOrStringSequence::ToV8(ScriptState* script_state) const { … }
void V8UnionStringOrStringSequence::Trace(Visitor* visitor) const { … }
void V8UnionStringOrStringSequence::Clear() { … }
}