#include "third_party/blink/renderer/bindings/core/v8/v8_union_usvstring_uint32array.h"
#include "third_party/blink/renderer/bindings/core/v8/generated_code_helper.h"
#include "third_party/blink/renderer/bindings/core/v8/native_value_traits_impl.h"
#include "third_party/blink/renderer/bindings/core/v8/to_v8_traits.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
namespace blink {
V8UnionUSVStringOrUint32Array* V8UnionUSVStringOrUint32Array::Create(v8::Isolate* isolate, v8::Local<v8::Value> v8_value, ExceptionState& exception_state) { … }
V8UnionUSVStringOrUint32Array::V8UnionUSVStringOrUint32Array(const String& value) : … { … }
V8UnionUSVStringOrUint32Array::V8UnionUSVStringOrUint32Array(String&& value) : … { … }
void V8UnionUSVStringOrUint32Array::Set(const String& value) { … }
void V8UnionUSVStringOrUint32Array::Set(String&& value) { … }
v8::Local<v8::Value> V8UnionUSVStringOrUint32Array::ToV8(ScriptState* script_state) const { … }
void V8UnionUSVStringOrUint32Array::Trace(Visitor* visitor) const { … }
void V8UnionUSVStringOrUint32Array::Clear() { … }
}