#include "third_party/blink/renderer/bindings/core/v8/v8_union_request_requestorusvstringsequence_usvstring.h"
#include "third_party/blink/renderer/bindings/core/v8/generated_code_helper.h"
#include "third_party/blink/renderer/bindings/core/v8/native_value_traits_impl.h"
#include "third_party/blink/renderer/bindings/core/v8/to_v8_traits.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_request.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_union_request_usvstring.h"
#include "third_party/blink/renderer/core/fetch/request.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
namespace blink {
V8UnionRequestOrRequestOrUSVStringSequenceOrUSVString* V8UnionRequestOrRequestOrUSVStringSequenceOrUSVString::Create(v8::Isolate* isolate, v8::Local<v8::Value> v8_value, ExceptionState& exception_state) { … }
V8UnionRequestOrRequestOrUSVStringSequenceOrUSVString::V8UnionRequestOrRequestOrUSVStringSequenceOrUSVString(const HeapVector<Member<V8UnionRequestOrUSVString>>& value) : … { … }
V8UnionRequestOrRequestOrUSVStringSequenceOrUSVString::V8UnionRequestOrRequestOrUSVStringSequenceOrUSVString(HeapVector<Member<V8UnionRequestOrUSVString>>&& value) : … { … }
V8UnionRequestOrRequestOrUSVStringSequenceOrUSVString::V8UnionRequestOrRequestOrUSVStringSequenceOrUSVString(const String& value) : … { … }
V8UnionRequestOrRequestOrUSVStringSequenceOrUSVString::V8UnionRequestOrRequestOrUSVStringSequenceOrUSVString(String&& value) : … { … }
void V8UnionRequestOrRequestOrUSVStringSequenceOrUSVString::Set(const HeapVector<Member<V8UnionRequestOrUSVString>>& value) { … }
void V8UnionRequestOrRequestOrUSVStringSequenceOrUSVString::Set(HeapVector<Member<V8UnionRequestOrUSVString>>&& value) { … }
void V8UnionRequestOrRequestOrUSVStringSequenceOrUSVString::Set(const String& value) { … }
void V8UnionRequestOrRequestOrUSVStringSequenceOrUSVString::Set(String&& value) { … }
V8UnionRequestOrUSVString* V8UnionRequestOrRequestOrUSVStringSequenceOrUSVString::GetAsV8UnionRequestOrUSVString() const { … }
void V8UnionRequestOrRequestOrUSVStringSequenceOrUSVString::Set(const V8UnionRequestOrUSVString* value) { … }
v8::Local<v8::Value> V8UnionRequestOrRequestOrUSVStringSequenceOrUSVString::ToV8(ScriptState* script_state) const { … }
void V8UnionRequestOrRequestOrUSVStringSequenceOrUSVString::Trace(Visitor* visitor) const { … }
void V8UnionRequestOrRequestOrUSVStringSequenceOrUSVString::Clear() { … }
}