<!DOCTYPE HTML>
<html>
<script>
var gl;
function runTest() {
if (window.testRunner)
testRunner.waitUntilDone();
gl = document.getElementById('canvas').getContext("webgl");
if (!gl) {
alert("No WebGL context found");
return;
}
gl.enable(gl.SCISSOR_TEST);
gl.clearColor(1, 0, 0, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
}
</script>
<body onload='runTest()'>
Right click red square and save image. A red square image should be saved. <br>
<canvas id='canvas' width="100" height="100"></canvas>
</body>
</html>