#ifndef THIRD_PARTY_BLINK_RENDERER_BINDINGS_MODULES_V8_V8_GPU_VERTEX_FORMAT_H_
#define THIRD_PARTY_BLINK_RENDERER_BINDINGS_MODULES_V8_V8_GPU_VERTEX_FORMAT_H_
#include <optional>
#include "third_party/blink/renderer/modules/modules_export.h"
#include "third_party/blink/renderer/platform/bindings/enumeration_base.h"
namespace blink {
class ExceptionState;
class MODULES_EXPORT V8GPUVertexFormat final : public bindings::EnumerationBase { … };
inline bool operator==(const V8GPUVertexFormat& lhs, V8GPUVertexFormat::Enum rhs) { … }
inline bool operator==(V8GPUVertexFormat::Enum lhs, const V8GPUVertexFormat& rhs) { … }
}
#endif