#ifndef THIRD_PARTY_BLINK_RENDERER_BINDINGS_MODULES_V8_V8_UNION_GPUAUTOLAYOUTMODE_GPUPIPELINELAYOUT_H_
#define THIRD_PARTY_BLINK_RENDERER_BINDINGS_MODULES_V8_V8_UNION_GPUAUTOLAYOUTMODE_GPUPIPELINELAYOUT_H_
#include "base/check_op.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_auto_layout_mode.h"
#include "third_party/blink/renderer/modules/modules_export.h"
#include "third_party/blink/renderer/platform/bindings/union_base.h"
#include "third_party/blink/renderer/platform/heap/member.h"
namespace blink {
class ExceptionState;
class GPUPipelineLayout;
class ScriptState;
class MODULES_EXPORT V8UnionGPUAutoLayoutModeOrGPUPipelineLayout final : public bindings::UnionBase { … };
}
#endif