chromium/out/Default/gen/third_party/blink/renderer/bindings/modules/v8/v8_gpu_render_pass_layout.h

// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// DO NOT EDIT: This file is auto-generated by
// //third_party/blink/renderer/bindings/scripts/generate_bindings.py
//
// Use the GN flag `blink_enable_generated_code_formatting=true` to enable
// formatting of the generated files.

#ifndef THIRD_PARTY_BLINK_RENDERER_BINDINGS_MODULES_V8_V8_GPU_RENDER_PASS_LAYOUT_H_
#define THIRD_PARTY_BLINK_RENDERER_BINDINGS_MODULES_V8_V8_GPU_RENDER_PASS_LAYOUT_H_

#include <optional>

#include "base/containers/span.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_object_descriptor_base.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_texture_format.h"
#include "third_party/blink/renderer/modules/modules_export.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_vector.h"

namespace blink {

class ExceptionState;

class MODULES_EXPORT GPURenderPassLayout : public GPUObjectDescriptorBase {};


}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_BINDINGS_MODULES_V8_V8_GPU_RENDER_PASS_LAYOUT_H_