#ifndef THIRD_PARTY_BLINK_RENDERER_BINDINGS_MODULES_V8_V8_GPU_TEXTURE_DESCRIPTOR_H_
#define THIRD_PARTY_BLINK_RENDERER_BINDINGS_MODULES_V8_V8_GPU_TEXTURE_DESCRIPTOR_H_
#include "base/containers/span.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_object_descriptor_base.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_texture_dimension.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_texture_format.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_texture_view_dimension.h"
#include "third_party/blink/renderer/modules/modules_export.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_vector.h"
#include "third_party/blink/renderer/platform/heap/member.h"
namespace blink {
class ExceptionState;
class GPUExtent3DDict;
class V8UnionGPUExtent3DDictOrUnsignedLongEnforceRangeSequence;
class MODULES_EXPORT GPUTextureDescriptor : public GPUObjectDescriptorBase { … };
}
#endif