#include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_canvas_configuration.h"
#include "third_party/blink/renderer/bindings/core/v8/generated_code_helper.h"
#include "third_party/blink/renderer/bindings/core/v8/native_value_traits_impl.h"
#include "third_party/blink/renderer/bindings/core/v8/to_v8_traits.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_canvas_high_dynamic_range_options.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_canvas_tone_mapping.h"
#include "third_party/blink/renderer/modules/webgpu/gpu_device.h"
#include "third_party/blink/renderer/platform/bindings/exception_messages.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
#include "third_party/blink/renderer/platform/bindings/v8_per_isolate_data.h"
#include "third_party/blink/renderer/platform/runtime_enabled_features.h"
namespace blink {
namespace {
const std::string_view kOwnPropertyNames[] = …;
}
GPUCanvasConfiguration* GPUCanvasConfiguration::Create(v8::Isolate* isolate, v8::Local<v8::Value> v8_value, ExceptionState& exception_state) { … }
GPUCanvasConfiguration::GPUCanvasConfiguration() : … { … }
GPUCanvasConfiguration::GPUCanvasConfiguration(v8::Isolate* isolate) : … { … }
void GPUCanvasConfiguration::setViewFormats(const Vector<V8GPUTextureFormat>& value) { … }
void GPUCanvasConfiguration::setViewFormats(Vector<V8GPUTextureFormat>&& value) { … }
void GPUCanvasConfiguration::Trace(Visitor* visitor) const { … }
void GPUCanvasConfiguration::FillTemplateProperties(WTF::Vector<std::string_view>& properties) const { … }
void GPUCanvasConfiguration::FillValuesImpl(ScriptState* script_state, base::span<v8::MaybeLocal<v8::Value>> values) const { … }
const void* GPUCanvasConfiguration::TemplateKey() const { … }
v8::Local<v8::Object> GPUCanvasConfiguration::FillValues(ScriptState* script_state, v8::Local<v8::DictionaryTemplate> dict_template) const { … }
void GPUCanvasConfiguration::FillMembersFromV8Object(v8::Isolate* isolate, v8::Local<v8::Object> v8_dictionary, ExceptionState& exception_state) { … }
const base::span<const v8::Eternal<v8::Name>> GPUCanvasConfiguration::GetV8OwnMemberNames(v8::Isolate* isolate) { … }
}