#ifndef THIRD_PARTY_BLINK_RENDERER_BINDINGS_MODULES_V8_V8_GPU_RENDER_PASS_DEPTH_STENCIL_ATTACHMENT_H_
#define THIRD_PARTY_BLINK_RENDERER_BINDINGS_MODULES_V8_V8_GPU_RENDER_PASS_DEPTH_STENCIL_ATTACHMENT_H_
#include "base/containers/span.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_load_op.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_store_op.h"
#include "third_party/blink/renderer/modules/modules_export.h"
#include "third_party/blink/renderer/platform/bindings/dictionary_base.h"
#include "third_party/blink/renderer/platform/heap/member.h"
namespace blink {
class ExceptionState;
class GPUTextureView;
class MODULES_EXPORT GPURenderPassDepthStencilAttachment : public bindings::DictionaryBase { … };
}
#endif