chromium/out/Default/gen/third_party/blink/renderer/bindings/modules/v8/v8_gpu_color_state_descriptor.cc

// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// DO NOT EDIT: This file is auto-generated by
// //third_party/blink/renderer/bindings/scripts/generate_bindings.py
//
// Use the GN flag `blink_enable_generated_code_formatting=true` to enable
// formatting of the generated files.

#include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_color_state_descriptor.h"

#include "third_party/blink/renderer/bindings/core/v8/generated_code_helper.h"
#include "third_party/blink/renderer/bindings/core/v8/native_value_traits_impl.h"
#include "third_party/blink/renderer/bindings/core/v8/to_v8_traits.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_blend_component.h"
#include "third_party/blink/renderer/platform/bindings/exception_messages.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
#include "third_party/blink/renderer/platform/bindings/v8_per_isolate_data.h"

namespace blink {



namespace  {

const std::string_view kOwnPropertyNames[] =;


}  // namespace 

GPUColorStateDescriptor* GPUColorStateDescriptor::Create(v8::Isolate* isolate, v8::Local<v8::Value> v8_value, ExceptionState& exception_state) {}

 GPUColorStateDescriptor::GPUColorStateDescriptor() :{}

 GPUColorStateDescriptor::GPUColorStateDescriptor(v8::Isolate* isolate) :{}























void GPUColorStateDescriptor::Trace(Visitor* visitor) const {}

void GPUColorStateDescriptor::FillTemplateProperties(WTF::Vector<std::string_view>& properties) const {}

void GPUColorStateDescriptor::FillValuesImpl(ScriptState* script_state, base::span<v8::MaybeLocal<v8::Value>> values) const {}

const void* GPUColorStateDescriptor::TemplateKey() const {}

v8::Local<v8::Object> GPUColorStateDescriptor::FillValues(ScriptState* script_state, v8::Local<v8::DictionaryTemplate> dict_template) const {}

void GPUColorStateDescriptor::FillMembersFromV8Object(v8::Isolate* isolate, v8::Local<v8::Object> v8_dictionary, ExceptionState& exception_state) {}

const base::span<const v8::Eternal<v8::Name>> GPUColorStateDescriptor::GetV8OwnMemberNames(v8::Isolate* isolate) {}


}  // namespace blink