#ifndef THIRD_PARTY_BLINK_RENDERER_BINDINGS_MODULES_V8_V8_GPU_RENDER_PASS_DESCRIPTOR_H_
#define THIRD_PARTY_BLINK_RENDERER_BINDINGS_MODULES_V8_V8_GPU_RENDER_PASS_DESCRIPTOR_H_
#include "base/containers/span.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_object_descriptor_base.h"
#include "third_party/blink/renderer/modules/modules_export.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_vector.h"
#include "third_party/blink/renderer/platform/heap/member.h"
namespace blink {
class ExceptionState;
class GPUQuerySet;
class GPURenderPassColorAttachment;
class GPURenderPassDepthStencilAttachment;
class GPURenderPassTimestampWrites;
class MODULES_EXPORT GPURenderPassDescriptor : public GPUObjectDescriptorBase { … };
}
#endif