#include "third_party/blink/renderer/bindings/modules/v8/v8_lock_manager_snapshot.h"
#include "third_party/blink/renderer/bindings/core/v8/generated_code_helper.h"
#include "third_party/blink/renderer/bindings/core/v8/native_value_traits_impl.h"
#include "third_party/blink/renderer/bindings/core/v8/to_v8_traits.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_lock_info.h"
#include "third_party/blink/renderer/platform/bindings/exception_messages.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
#include "third_party/blink/renderer/platform/bindings/v8_per_isolate_data.h"
namespace blink {
namespace {
const std::string_view kOwnPropertyNames[] = …;
}
LockManagerSnapshot* LockManagerSnapshot::Create(v8::Isolate* isolate, v8::Local<v8::Value> v8_value, ExceptionState& exception_state) { … }
LockManagerSnapshot::LockManagerSnapshot() { … }
LockManagerSnapshot::LockManagerSnapshot(v8::Isolate* isolate) { … }
HeapVector<Member<LockInfo>> LockManagerSnapshot::getHeldOr(const HeapVector<Member<LockInfo>>& fallback_value) const { … }
HeapVector<Member<LockInfo>> LockManagerSnapshot::getHeldOr(HeapVector<Member<LockInfo>>&& fallback_value) const { … }
void LockManagerSnapshot::setHeld(const HeapVector<Member<LockInfo>>& value) { … }
void LockManagerSnapshot::setHeld(HeapVector<Member<LockInfo>>&& value) { … }
HeapVector<Member<LockInfo>> LockManagerSnapshot::getPendingOr(const HeapVector<Member<LockInfo>>& fallback_value) const { … }
HeapVector<Member<LockInfo>> LockManagerSnapshot::getPendingOr(HeapVector<Member<LockInfo>>&& fallback_value) const { … }
void LockManagerSnapshot::setPending(const HeapVector<Member<LockInfo>>& value) { … }
void LockManagerSnapshot::setPending(HeapVector<Member<LockInfo>>&& value) { … }
void LockManagerSnapshot::Trace(Visitor* visitor) const { … }
void LockManagerSnapshot::FillTemplateProperties(WTF::Vector<std::string_view>& properties) const { … }
void LockManagerSnapshot::FillValuesImpl(ScriptState* script_state, base::span<v8::MaybeLocal<v8::Value>> values) const { … }
const void* LockManagerSnapshot::TemplateKey() const { … }
v8::Local<v8::Object> LockManagerSnapshot::FillValues(ScriptState* script_state, v8::Local<v8::DictionaryTemplate> dict_template) const { … }
void LockManagerSnapshot::FillMembersFromV8Object(v8::Isolate* isolate, v8::Local<v8::Object> v8_dictionary, ExceptionState& exception_state) { … }
const base::span<const v8::Eternal<v8::Name>> LockManagerSnapshot::GetV8OwnMemberNames(v8::Isolate* isolate) { … }
}