#include "third_party/blink/renderer/bindings/modules/v8/v8_ndef_record_init.h"
#include "third_party/blink/renderer/bindings/core/v8/generated_code_helper.h"
#include "third_party/blink/renderer/bindings/core/v8/native_value_traits_impl.h"
#include "third_party/blink/renderer/bindings/core/v8/to_v8_traits.h"
#include "third_party/blink/renderer/platform/bindings/exception_messages.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
#include "third_party/blink/renderer/platform/bindings/v8_per_isolate_data.h"
namespace blink {
namespace {
const std::string_view kOwnPropertyNames[] = …;
}
NDEFRecordInit* NDEFRecordInit::Create(v8::Isolate* isolate, v8::Local<v8::Value> v8_value, ExceptionState& exception_state) { … }
NDEFRecordInit::NDEFRecordInit() { … }
NDEFRecordInit::NDEFRecordInit(v8::Isolate* isolate) { … }
String NDEFRecordInit::getEncodingOr(const String& fallback_value) const { … }
String NDEFRecordInit::getEncodingOr(String&& fallback_value) const { … }
void NDEFRecordInit::setEncoding(const String& value) { … }
void NDEFRecordInit::setEncoding(String&& value) { … }
String NDEFRecordInit::getIdOr(const String& fallback_value) const { … }
String NDEFRecordInit::getIdOr(String&& fallback_value) const { … }
void NDEFRecordInit::setId(const String& value) { … }
void NDEFRecordInit::setId(String&& value) { … }
String NDEFRecordInit::getLangOr(const String& fallback_value) const { … }
String NDEFRecordInit::getLangOr(String&& fallback_value) const { … }
void NDEFRecordInit::setLang(const String& value) { … }
void NDEFRecordInit::setLang(String&& value) { … }
String NDEFRecordInit::getMediaTypeOr(const String& fallback_value) const { … }
String NDEFRecordInit::getMediaTypeOr(String&& fallback_value) const { … }
void NDEFRecordInit::setMediaType(const String& value) { … }
void NDEFRecordInit::setMediaType(String&& value) { … }
void NDEFRecordInit::setRecordType(const String& value) { … }
void NDEFRecordInit::setRecordType(String&& value) { … }
void NDEFRecordInit::Trace(Visitor* visitor) const { … }
void NDEFRecordInit::FillTemplateProperties(WTF::Vector<std::string_view>& properties) const { … }
void NDEFRecordInit::FillValuesImpl(ScriptState* script_state, base::span<v8::MaybeLocal<v8::Value>> values) const { … }
const void* NDEFRecordInit::TemplateKey() const { … }
v8::Local<v8::Object> NDEFRecordInit::FillValues(ScriptState* script_state, v8::Local<v8::DictionaryTemplate> dict_template) const { … }
void NDEFRecordInit::FillMembersFromV8Object(v8::Isolate* isolate, v8::Local<v8::Object> v8_dictionary, ExceptionState& exception_state) { … }
const base::span<const v8::Eternal<v8::Name>> NDEFRecordInit::GetV8OwnMemberNames(v8::Isolate* isolate) { … }
}