chromium/out/Default/gen/third_party/blink/renderer/bindings/modules/v8/v8_gamepad_haptic_actuator_type.h

// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// DO NOT EDIT: This file is auto-generated by
// //third_party/blink/renderer/bindings/scripts/generate_bindings.py
//
// Use the GN flag `blink_enable_generated_code_formatting=true` to enable
// formatting of the generated files.

#ifndef THIRD_PARTY_BLINK_RENDERER_BINDINGS_MODULES_V8_V8_GAMEPAD_HAPTIC_ACTUATOR_TYPE_H_
#define THIRD_PARTY_BLINK_RENDERER_BINDINGS_MODULES_V8_V8_GAMEPAD_HAPTIC_ACTUATOR_TYPE_H_

#include <optional>

#include "third_party/blink/renderer/modules/modules_export.h"
#include "third_party/blink/renderer/platform/bindings/enumeration_base.h"  // IWYU pragma: export

namespace blink {

class ExceptionState;

class MODULES_EXPORT V8GamepadHapticActuatorType final : public bindings::EnumerationBase {};

inline bool operator==(const V8GamepadHapticActuatorType& lhs, V8GamepadHapticActuatorType::Enum rhs) {}

inline bool operator==(V8GamepadHapticActuatorType::Enum lhs, const V8GamepadHapticActuatorType& rhs) {}


}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_BINDINGS_MODULES_V8_V8_GAMEPAD_HAPTIC_ACTUATOR_TYPE_H_