chromium/out/Default/gen/third_party/blink/renderer/bindings/modules/v8/v8_gamepad_haptic_actuator_type.cc

// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// DO NOT EDIT: This file is auto-generated by
// //third_party/blink/renderer/bindings/scripts/generate_bindings.py
//
// Use the GN flag `blink_enable_generated_code_formatting=true` to enable
// formatting of the generated files.

#include "third_party/blink/renderer/bindings/modules/v8/v8_gamepad_haptic_actuator_type.h"

#include "third_party/blink/renderer/bindings/core/v8/generated_code_helper.h"

namespace blink {



constexpr const char* const V8GamepadHapticActuatorType::string_table_[] =;

V8GamepadHapticActuatorType V8GamepadHapticActuatorType::Create(v8::Isolate* isolate, v8::Local<v8::Value> value, ExceptionState& exception_state) {}

std::optional<V8GamepadHapticActuatorType> V8GamepadHapticActuatorType::Create(const String& value) {}


static_assert;

V8GamepadHapticActuatorType& V8GamepadHapticActuatorType::operator=(const String& str_value) {}




}  // namespace blink