#include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_blend_operation.h"
#include "third_party/blink/renderer/bindings/core/v8/generated_code_helper.h"
namespace blink {
constexpr const char* const V8GPUBlendOperation::string_table_[] = …;
V8GPUBlendOperation V8GPUBlendOperation::Create(v8::Isolate* isolate, v8::Local<v8::Value> value, ExceptionState& exception_state) { … }
std::optional<V8GPUBlendOperation> V8GPUBlendOperation::Create(const String& value) { … }
static_assert …;
V8GPUBlendOperation& V8GPUBlendOperation::operator=(const String& str_value) { … }
}