#include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_vertex_format.h"
#include "third_party/blink/renderer/bindings/core/v8/generated_code_helper.h"
namespace blink {
constexpr const char* const V8GPUVertexFormat::string_table_[] = …;
V8GPUVertexFormat V8GPUVertexFormat::Create(v8::Isolate* isolate, v8::Local<v8::Value> value, ExceptionState& exception_state) { … }
std::optional<V8GPUVertexFormat> V8GPUVertexFormat::Create(const String& value) { … }
static_assert …;
V8GPUVertexFormat& V8GPUVertexFormat::operator=(const String& str_value) { … }
}