// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
module blink.mojom;
import "mojo/public/mojom/base/big_buffer.mojom";
import "mojo/public/mojom/base/read_only_buffer.mojom";
import "mojo/public/mojom/base/unguessable_token.mojom";
import "ui/gfx/geometry/mojom/geometry.mojom";
import "url/mojom/url.mojom";
struct DevToolsMessage {
mojo_base.mojom.BigBuffer data;
};
enum DevToolsExecutionContextType {
kDedicatedWorker,
// kWorklet includes all types of worklets (animation, paint and audio).
kWorklet,
};
// Debugging interactions are defined in Remote Debugging Protocol.
// See https://chromedevtools.github.io/devtools-protocol/ for more
// information on the protocol itself.
//
// All interfaces defined here serve as a transport level for the
// remote debugging protocol, passing messages opaquely between debugging
// client (like DevTools frontend) and debugging agent (like core/inspector).
// Implemented by debugging targets which expose remote debugging protocol.
// Examples are local frame roots and service workers.
//
// Note that frame instances of this interface must be associated with
// navigation-related interface, since we should reattach sessions before
// the navigation commits in the frame.
//
// This interface is implemented in renderer hosting entity under debug,
// and is used by the browser-side DevToolsSession and agent hosts.
// Note that this interface just provides a mean to start a debugging session,
// so the presence of it does not mean the entity is under debug just yet.
interface DevToolsAgent {
// Attaches a new debugging session. This session speaks remote debugging
// protocol and restores all the changes to original state once destroyed.
//
// Associated |session| receives messages on UI thread and guarantees
// relative ordering with e.g. navigations.
//
// Non-associated |io_session| receives messages on IO thread and may
// interrupt long running JavaScript on the main thread. It should be used
// for debugging messages which are intended to interrupt execution,
// e.g. requesting a pause. There is no ordering guarantee relative to
// regular |session|.
//
// If |reattach_session_state| is present, restores the state of the session
// to previously saved one (see DevToolsSessionHost). This is useful when
// transferring a session from one agent to another while preserving the
// state. For example, cross-process navigation in a frame creates a new
// DevToolsAgent (in a different process), but we can preserve the state of
// debugging session by copying it from one agent to another.
//
// ------ Why separate sessions? ------
//
// To guarantee ordering with legacy IPC channel, we must bind session
// synchronously on the UI thread. Otherwise there is a time window
// when the request is not yet bound, but the messages may already come.
// In this case, messages will be sent to UI hoping that interface
// is bound there, and get incorrectly dispatched.
//
// On the other hand, we need to handle some of the messages on IO without
// going to UI first (as described above). This means an interface bound
// on IO thread. Thus a session per thread.
//
// Note that |io_session| is not associated with DevToolsAgent, and so
// there is no ordering guarantee for commands send to |io_session|
// relative to anything coming over regular |session|.
// For example, |session| may be already detached (interface unbound),
// while commands are still coming to |io_session|, and vice versa.
//
// |client_expects_binary_response| indicates that responses (and
// notifications) sent from this session should use binary (CBOR)
// encoding as opposed to JSON encoding.
//
// |client_is_trusted| indicates that the client is considered to be
// in the same trust domain from security perspective. For example browser
// automation tool using remote debugging interface is trusted but Chrome
// Extension using chrome.debugger API is not. Therefore the former will have
// access to the Database CDP domain and the latter won't.
//
// |session_id| is a string which, if provided, uniquely identifies the
// session. The renderer must send this back with each response. The current
// implementation uses the string serialization of an UnguessableToken, but
// that is subject to change.
//
// |session_waits_for_debugger| indicates that the session has been created
// in the paused state and the agent should only resume execution when all
// such sessions have been resumed by the client.
AttachDevToolsSession(pending_associated_remote<DevToolsSessionHost> host,
pending_associated_receiver<DevToolsSession> session,
pending_receiver<DevToolsSession> io_session,
DevToolsSessionState? reattach_session_state,
bool client_expects_binary_responses,
bool client_is_trusted,
string session_id,
bool session_waits_for_debugger);
// Requests an element at specific position to be inspected in every
// attached session (or the next attached one if none yet).
//
// Note that inspecting element does not start/stop any debugging sessions
// by itself, and has no effect unless a debugging session is
// or will be attached.
InspectElement(gfx.mojom.Point point);
// Instructs agent to start/stop reporting child workers to the host.
// |wait_for_debugger| controls whether the worker should be paused
// on start waiting for debugger to connect.
// See ChildTargetCreated in DevToolsAgentHost for details.
ReportChildTargets(bool report, bool wait_for_debugger) => ();
};
// This interface is implemented in the browser and is notified by
// DevToolsAgent when a new child dedicated worker or a worklet is available for
// future debugging.
interface DevToolsAgentHost {
// Informs the host about the new child worker and gives its DevToolsAgent
// for debugging.
// |devtools_worker_token| is a unique token identifying this worker.
// |waiting_for_debugger| is true if worker was paused on startup and
// should be resumed by debugger to actually start.
ChildTargetCreated(
pending_remote<DevToolsAgent> worker_devtools_agent,
pending_receiver<DevToolsAgentHost> worker_devtools_agent_host,
url.mojom.Url url,
string name,
mojo_base.mojom.UnguessableToken devtools_worker_token,
bool waiting_for_debugger,
DevToolsExecutionContextType context_type);
// Informs the host that the main thread debugger is paused. Must be used only
// for recording histograms.
// TODO(https://crbug.com/1449114): Remove this method once we collect enough
// data.
MainThreadDebuggerPaused();
// Informs the host that the main thread debugger is resumed. Must be used
// only for recording histograms.
// TODO(https://crbug.com/1449114): Remove this method once we collect enough
// data.
MainThreadDebuggerResumed();
// Bring the associated frame to the foreground if possible.
BringToForeground();
};
// Represents an attached session which exposes remote debugging protocol.
// This interface is implemented in renderer hosting entity under debug.
//
// Lifetime of the session exactly matches the debugging time span. In other
// words, the entity is under debug if and only if there is at least one
// session.
interface DevToolsSession {
// Dispatches protocol command from a client to a debugging target.
// |method| is a method name as defined in protocol (e.g. "Runtime.evaluate").
// |call_id| is a command id as defined in protocol, and is going to be
// reported back to host in a response message (see DevToolsSessionHost).
DispatchProtocolCommand(int32 call_id,
string method,
mojo_base.mojom.ReadOnlyBuffer message);
};
// A peer of DevToolsSession representing a remote debugging client
// which receives notifications and responses from a session.
// This interface is implemented in browser.
interface DevToolsSessionHost {
// Dispatches protocol command response to a remote debugging client.
// |call_id| is a command id as defined in protocol.
// |updates| are the session state deltas for future reattach (see
// DevToolsAgent), may be missing if the state did not change since
// last time.
//
// TODO(crbug.com/1142000): Investigate whether it's possible to remove
// [UnlimitedSize] from these messages.
[UnlimitedSize]
DispatchProtocolResponse(DevToolsMessage message,
int32 call_id,
DevToolsSessionState? updates);
// Dispatches protocol notification to a remote debugging client.
[UnlimitedSize]
DispatchProtocolNotification(DevToolsMessage message,
DevToolsSessionState? updates);
};
// The session state is a mapping from keys to either values or missing
// values. Missing values are only used when updates are sent; that's
// in DispatchProtocolResponse and DispatchProtocolNotification. The
// DevToolsSession will then interpret these missing values by deleting
// the respective key when its applying the updates in
// DevToolsSession::ApplySessionStateUpdates.
struct DevToolsSessionState {
map<string, array<uint8>?> entries;
};