chromium/third_party/blink/renderer/bindings/core/v8/binding_security.cc

/*
 * Copyright (C) 2009 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above
 * copyright notice, this list of conditions and the following disclaimer
 * in the documentation and/or other materials provided with the
 * distribution.
 *     * Neither the name of Google Inc. nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "third_party/blink/renderer/bindings/core/v8/binding_security.h"

#include "third_party/blink/public/common/features.h"
#include "third_party/blink/public/mojom/permissions_policy/permissions_policy.mojom-blink.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_binding_for_core.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_location.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_window.h"
#include "third_party/blink/renderer/core/dom/document.h"
#include "third_party/blink/renderer/core/execution_context/agent.h"
#include "third_party/blink/renderer/core/frame/dom_window.h"
#include "third_party/blink/renderer/core/frame/local_dom_window.h"
#include "third_party/blink/renderer/core/frame/local_frame.h"
#include "third_party/blink/renderer/core/frame/location.h"
#include "third_party/blink/renderer/core/frame/settings.h"
#include "third_party/blink/renderer/core/frame/web_feature.h"
#include "third_party/blink/renderer/core/html/html_document.h"
#include "third_party/blink/renderer/core/html/html_frame_element_base.h"
#include "third_party/blink/renderer/core/html/image_document.h"
#include "third_party/blink/renderer/core/html/media/media_document.h"
#include "third_party/blink/renderer/core/html/text_document.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
#include "third_party/blink/renderer/platform/instrumentation/use_counter.h"
#include "third_party/blink/renderer/platform/web_test_support.h"
#include "third_party/blink/renderer/platform/weborigin/security_origin.h"

namespace blink {

namespace {

// Documents that have the same WindowAgentFactory should be able to
// share data with each other if they have the same Agent and are
// SameOriginDomain.
bool IsSameWindowAgentFactory(const LocalDOMWindow* window1,
                              const LocalDOMWindow* window2) {}

}  // namespace

void BindingSecurity::Init() {}

namespace {

void ThrowSecurityError(
    const LocalDOMWindow* accessing_window,
    const DOMWindow* target_window,
    DOMWindow::CrossDocumentAccessPolicy cross_document_access,
    ExceptionState* exception_state) {}

bool CanAccessWindowInternal(
    const LocalDOMWindow* accessing_window,
    const DOMWindow* target_window,
    DOMWindow::CrossDocumentAccessPolicy* cross_document_access) {}

bool CanAccessWindow(const LocalDOMWindow* accessing_window,
                     const DOMWindow* target_window,
                     ExceptionState* exception_state) {}

DOMWindow* FindWindow(v8::Isolate* isolate,
                      const WrapperTypeInfo* type,
                      v8::Local<v8::Object> holder) {}

}  // namespace

bool BindingSecurity::ShouldAllowAccessTo(
    const LocalDOMWindow* accessing_window,
    const DOMWindow* target) {}

bool BindingSecurity::ShouldAllowAccessTo(
    const LocalDOMWindow* accessing_window,
    const Location* target) {}

bool BindingSecurity::ShouldAllowAccessTo(
    const LocalDOMWindow* accessing_window,
    const Node* target) {}

bool BindingSecurity::ShouldAllowAccessToV8ContextInternal(
    ScriptState* accessing_script_state,
    ScriptState* target_script_state,
    ExceptionState* exception_state) {}

bool BindingSecurity::ShouldAllowAccessToV8Context(
    v8::Local<v8::Context> accessing_context,
    v8::MaybeLocal<v8::Context> maybe_target_context) {}

void BindingSecurity::FailedAccessCheckFor(v8::Isolate* isolate,
                                           const WrapperTypeInfo* type,
                                           v8::Local<v8::Object> holder,
                                           ExceptionState& exception_state) {}

}  // namespace blink