#ifndef THIRD_PARTY_BLINK_RENDERER_BINDINGS_CORE_V8_SCRIPT_CUSTOM_ELEMENT_DEFINITION_DATA_H_
#define THIRD_PARTY_BLINK_RENDERER_BINDINGS_CORE_V8_SCRIPT_CUSTOM_ELEMENT_DEFINITION_DATA_H_
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/hash_set.h"
#include "third_party/blink/renderer/platform/wtf/text/atomic_string.h"
#include "third_party/blink/renderer/platform/wtf/text/atomic_string_hash.h"
namespace blink {
class CustomElementRegistry;
class ScriptState;
class V8CustomElementAdoptedCallback;
class V8CustomElementAttributeChangedCallback;
class V8CustomElementConstructor;
class V8CustomElementFormAssociatedCallback;
class V8CustomElementFormDisabledCallback;
class V8CustomElementFormStateRestoreCallback;
class V8VoidFunction;
class ScriptCustomElementDefinitionData { … };
}
#endif