/* * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef THIRD_PARTY_BLINK_RENDERER_BINDINGS_CORE_V8_SCRIPT_PROMISE_H_ #define THIRD_PARTY_BLINK_RENDERER_BINDINGS_CORE_V8_SCRIPT_PROMISE_H_ #include "base/memory/scoped_refptr.h" #include "base/memory/stack_allocated.h" #include "third_party/blink/renderer/bindings/core/v8/idl_types.h" #include "third_party/blink/renderer/bindings/core/v8/script_value.h" #include "third_party/blink/renderer/bindings/core/v8/v8_binding_for_core.h" #include "third_party/blink/renderer/core/core_export.h" #include "third_party/blink/renderer/core/dom/dom_exception.h" #include "third_party/blink/renderer/platform/bindings/exception_state.h" #include "third_party/blink/renderer/platform/heap/collection_support/heap_vector.h" #include "third_party/blink/renderer/platform/heap/garbage_collected.h" #include "third_party/blink/renderer/platform/wtf/allocator/allocator.h" #include "third_party/blink/renderer/platform/wtf/vector.h" #include "v8/include/v8.h" namespace blink { class DOMException; class ScriptFunction; template <typename IDLResolvedType> class ScriptPromise; // ScriptPromise is the class for representing Promise values in C++ // world. ScriptPromise holds a Promise. Holding a `ScriptPromise` // is rarely needed — typically you hold a `ScriptPromiseResolver` when creating // a Promise and passing it *to* JavaScript — but is necessary when // holding a promise received *from* JavaScript. If a promise is exposed as an // attribute in IDL and you need to return the same promise on multiple // invocations, use ScriptPromiseProperty. // // There are cases where promises cannot work (e.g., where the thread is being // terminated). In such cases operations will silently fail, so you should not // use promises for critical use such as releasing a resource. class CORE_EXPORT ScriptPromiseUntyped { … }; template <typename IDLResolvedType> class ScriptPromise : public ScriptPromiseUntyped { … }; // Defined in to_v8_traits.h due to circular dependency. template <typename IDLType, typename BlinkType> ScriptPromise<IDLType> ToResolvedPromise(ScriptState*, BlinkType value); CORE_EXPORT ScriptPromise<IDLUndefined> ToResolvedUndefinedPromise( ScriptState*); // EmptyPromise() is a value similar to std::nullopt that can be used to return // an empty ScriptPromise of any type. It is intended to be used when throwing // an exception using an ExceptionState object, since in that case the bindings // ignore the contents of the returned promise. // // The usual patterns for usage are: // // if (bad thing) { // exception_state.ThrowRangeError("bad thing"); // return EmptyPromise(); // } // // or // // FunctionThatMightThrow(script_state, exception_state); // if (exception_state.HadException()) { // return EmptyPromise(); // } class EmptyPromise { … }; } // namespace blink namespace WTF { template <> struct VectorTraits<blink::ScriptPromiseUntyped> : VectorTraitsBase<blink::ScriptPromiseUntyped> { … }; } // namespace WTF #endif // THIRD_PARTY_BLINK_RENDERER_BINDINGS_CORE_V8_SCRIPT_PROMISE_H_