#ifndef THIRD_PARTY_BLINK_RENDERER_BINDINGS_CORE_V8_SERIALIZATION_V8_SCRIPT_VALUE_SERIALIZER_H_
#define THIRD_PARTY_BLINK_RENDERER_BINDINGS_CORE_V8_SERIALIZATION_V8_SCRIPT_VALUE_SERIALIZER_H_
#include "base/dcheck_is_on.h"
#include "base/memory/scoped_refptr.h"
#include "base/types/pass_key.h"
#include "third_party/blink/renderer/bindings/core/v8/serialization/serialization_tag.h"
#include "third_party/blink/renderer/bindings/core/v8/serialization/serialized_color_params.h"
#include "third_party/blink/renderer/bindings/core/v8/serialization/serialized_script_value.h"
#include "third_party/blink/renderer/bindings/core/v8/serialization/trailer_writer.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"
#include "v8/include/v8.h"
namespace blink {
class File;
class Transferables;
class ScriptState;
class CORE_EXPORT V8ScriptValueSerializer
: public v8::ValueSerializer::Delegate { … };
scoped_refptr<SerializedScriptValue> SerializedValue(
const Vector<uint8_t>& bytes);
}
#endif