#include "third_party/blink/renderer/bindings/core/v8/world_safe_v8_reference.h"
#include "third_party/blink/renderer/bindings/core/v8/serialization/serialized_script_value.h"
#include "third_party/blink/renderer/platform/bindings/script_state.h"
namespace blink {
v8::Local<v8::Value> WorldSafeV8ReferenceInternal::ToWorldSafeValue(
ScriptState* target_script_state,
const TraceWrapperV8Reference<v8::Value>& v8_reference,
const DOMWrapperWorld& v8_reference_world) { … }
void WorldSafeV8ReferenceInternal::MaybeCheckCreationContextWorld(
const DOMWrapperWorld& world,
v8::Local<v8::Value> value) { … }
}