#include "third_party/blink/renderer/bindings/modules/v8/v8_xr_input_source.h"
#include "third_party/blink/public/mojom/origin_trial_feature/origin_trial_feature.mojom-shared.h"
#include "third_party/blink/renderer/bindings/core/v8/frozen_array.h"
#include "third_party/blink/renderer/bindings/core/v8/generated_code_helper.h"
#include "third_party/blink/renderer/bindings/core/v8/native_value_traits_impl.h"
#include "third_party/blink/renderer/bindings/core/v8/to_v8_traits.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_set_return_value_for_core.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_gamepad.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_xr_hand.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_xr_handedness.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_xr_space.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_xr_target_ray_mode.h"
#include "third_party/blink/renderer/core/execution_context/execution_context.h"
#include "third_party/blink/renderer/core/frame/web_feature.h"
#include "third_party/blink/renderer/modules/gamepad/gamepad.h"
#include "third_party/blink/renderer/modules/xr/xr_hand.h"
#include "third_party/blink/renderer/modules/xr/xr_input_source.h"
#include "third_party/blink/renderer/modules/xr/xr_space.h"
#include "third_party/blink/renderer/platform/bindings/exception_messages.h"
#include "third_party/blink/renderer/platform/bindings/idl_member_installer.h"
#include "third_party/blink/renderer/platform/bindings/runtime_call_stats.h"
#include "third_party/blink/renderer/platform/bindings/v8_binding.h"
#include "third_party/blink/renderer/platform/bindings/wrapper_type_info.h"
#include "third_party/blink/renderer/platform/instrumentation/use_counter.h"
namespace blink {
bool V8XRInputSource::IsExposed(ExecutionContext* execution_context) { … }
#if defined(COMPONENT_BUILD) && defined(WIN32) && defined(__clang__)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wglobal-constructors"
#endif
const WrapperTypeInfo V8XRInputSource::wrapper_type_info_{ … };
#if defined(COMPONENT_BUILD) && defined(WIN32) && defined(__clang__)
#pragma clang diagnostic pop
#endif
const WrapperTypeInfo& XRInputSource::wrapper_type_info_ = …;
static_assert …;
namespace {
namespace v8_xr_input_source {
void HandednessAttributeGetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void TargetRayModeAttributeGetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void TargetRaySpaceAttributeGetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void GripSpaceAttributeGetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void GamepadAttributeGetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void HandAttributeGetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void ProfilesAttributeGetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
}
usingnamespacev8_xr_input_source;
}
void V8XRInputSource::InstallInterfaceTemplate(v8::Isolate* isolate, const DOMWrapperWorld& world, v8::Local<v8::Template> interface_template) { … }
void V8XRInputSource::InstallUnconditionalProperties(v8::Isolate* isolate, const DOMWrapperWorld& world, v8::Local<v8::Template> instance_template, v8::Local<v8::Template> prototype_template, v8::Local<v8::Template> interface_template) { … }
void V8XRInputSource::InstallContextIndependentProperties(v8::Isolate* isolate, const DOMWrapperWorld& world, v8::Local<v8::Template> instance_template, v8::Local<v8::Template> prototype_template, v8::Local<v8::Template> interface_template) { … }
}