chromium/out/Default/gen/third_party/blink/renderer/bindings/modules/v8/v8_webgl_rendering_context.cc

// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// DO NOT EDIT: This file is auto-generated by
// //third_party/blink/renderer/bindings/scripts/generate_bindings.py
//
// Use the GN flag `blink_enable_generated_code_formatting=true` to enable
// formatting of the generated files.

#include "third_party/blink/renderer/bindings/modules/v8/v8_webgl_rendering_context.h"

#include "third_party/blink/public/mojom/origin_trial_feature/origin_trial_feature.mojom-shared.h"
#include "third_party/blink/renderer/bindings/core/v8/generated_code_helper.h"
#include "third_party/blink/renderer/bindings/core/v8/native_value_traits_impl.h"
#include "third_party/blink/renderer/bindings/core/v8/to_v8_traits.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_html_canvas_element.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_html_image_element.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_html_video_element.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_image_bitmap.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_image_data.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_offscreen_canvas.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_predefined_color_space.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_set_return_value_for_core.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_union_arraybuffer_arraybufferview.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_union_htmlcanvaselement_offscreencanvas.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_video_frame.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_webgl_active_info.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_webgl_buffer.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_webgl_context_attributes.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_webgl_framebuffer.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_webgl_program.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_webgl_renderbuffer.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_webgl_shader.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_webgl_shader_precision_format.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_webgl_texture.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_webgl_uniform_location.h"
#include "third_party/blink/renderer/core/execution_context/execution_context.h"
#include "third_party/blink/renderer/core/frame/dactyloscoper.h"
#include "third_party/blink/renderer/core/frame/web_feature.h"
#include "third_party/blink/renderer/core/html/canvas/html_canvas_element.h"
#include "third_party/blink/renderer/core/html/canvas/image_data.h"
#include "third_party/blink/renderer/core/html/html_image_element.h"
#include "third_party/blink/renderer/core/html/media/html_video_element.h"
#include "third_party/blink/renderer/core/imagebitmap/image_bitmap.h"
#include "third_party/blink/renderer/core/offscreencanvas/offscreen_canvas.h"
#include "third_party/blink/renderer/modules/webcodecs/video_frame.h"
#include "third_party/blink/renderer/modules/webgl/webgl_active_info.h"
#include "third_party/blink/renderer/modules/webgl/webgl_buffer.h"
#include "third_party/blink/renderer/modules/webgl/webgl_framebuffer.h"
#include "third_party/blink/renderer/modules/webgl/webgl_program.h"
#include "third_party/blink/renderer/modules/webgl/webgl_renderbuffer.h"
#include "third_party/blink/renderer/modules/webgl/webgl_rendering_context.h"
#include "third_party/blink/renderer/modules/webgl/webgl_shader.h"
#include "third_party/blink/renderer/modules/webgl/webgl_shader_precision_format.h"
#include "third_party/blink/renderer/modules/webgl/webgl_texture.h"
#include "third_party/blink/renderer/modules/webgl/webgl_uniform_location.h"
#include "third_party/blink/renderer/platform/bindings/cooperative_scheduling_helpers.h"
#include "third_party/blink/renderer/platform/bindings/exception_messages.h"
#include "third_party/blink/renderer/platform/bindings/idl_member_installer.h"
#include "third_party/blink/renderer/platform/bindings/runtime_call_stats.h"
#include "third_party/blink/renderer/platform/bindings/v8_binding.h"
#include "third_party/blink/renderer/platform/bindings/wrapper_type_info.h"
#include "third_party/blink/renderer/platform/instrumentation/use_counter.h"

namespace blink {



bool V8WebGLRenderingContext::IsExposed(ExecutionContext* execution_context) {}

// Construction of WrapperTypeInfo may require non-trivial initialization due
// to cross-component address resolution in order to load the pointer to the
// parent interface's WrapperTypeInfo.  We ignore this issue because the issue
// happens only on component builds and the official release builds
// (statically-linked builds) are never affected by this issue.
#if defined(COMPONENT_BUILD) && defined(WIN32) && defined(__clang__)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wglobal-constructors"
#endif

const WrapperTypeInfo V8WebGLRenderingContext::wrapper_type_info_{};

#if defined(COMPONENT_BUILD) && defined(WIN32) && defined(__clang__)
#pragma clang diagnostic pop
#endif

const WrapperTypeInfo& WebGLRenderingContext::wrapper_type_info_ =;

// [ActiveScriptWrappable]
static_assert;

namespace  {

namespace v8_webgl_rendering_context {

void CanvasAttributeGetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}


void DrawingBufferWidthAttributeGetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}


void DrawingBufferHeightAttributeGetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}


void DrawingBufferFormatAttributeGetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}


void DrawingBufferColorSpaceAttributeGetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void DrawingBufferColorSpaceAttributeSetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void UnpackColorSpaceAttributeGetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void UnpackColorSpaceAttributeSetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}











































































































































































































































































































void ActiveTextureOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void AttachShaderOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void BindAttribLocationOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void BindBufferOperationNoAllocDirectCallArg2(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_target, v8::Local<v8::Value> v8_arg2_buffer, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void BindBufferOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void BindFramebufferOperationNoAllocDirectCallArg2(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_target, v8::Local<v8::Value> v8_arg2_framebuffer, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void BindFramebufferOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void BindRenderbufferOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void BindTextureOperationNoAllocDirectCallArg2(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_target, v8::Local<v8::Value> v8_arg2_texture, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void BindTextureOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void BlendColorOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void BlendEquationOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void BlendEquationSeparateOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void BlendFuncOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void BlendFuncSeparateOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void BufferDataOperationOverload1(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void BufferDataOperationOverload2(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void BufferDataOperationOverload3(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void BufferDataOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void BufferSubDataOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void CheckFramebufferStatusOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void ClearOperationNoAllocDirectCallArg1(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_mask, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void ClearOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void ClearColorOperationNoAllocDirectCallArg4(v8::Local<v8::Object> v8_arg0_receiver, float v8_arg1_red, float v8_arg2_green, float v8_arg3_blue, float v8_arg4_alpha, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void ClearColorOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void ClearDepthOperationNoAllocDirectCallArg1(v8::Local<v8::Object> v8_arg0_receiver, float v8_arg1_depth, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void ClearDepthOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void ClearStencilOperationNoAllocDirectCallArg1(v8::Local<v8::Object> v8_arg0_receiver, int32_t v8_arg1_s, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void ClearStencilOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void ColorMaskOperationNoAllocDirectCallArg4(v8::Local<v8::Object> v8_arg0_receiver, bool v8_arg1_red, bool v8_arg2_green, bool v8_arg3_blue, bool v8_arg4_alpha, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void ColorMaskOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void CommitOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void CompileShaderOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void CompressedTexImage2DOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void CompressedTexSubImage2DOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void CopyTexImage2DOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void CopyTexSubImage2DOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void CreateBufferOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void CreateFramebufferOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void CreateProgramOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void CreateRenderbufferOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void CreateShaderOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void CreateTextureOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void CullFaceOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void DeleteBufferOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void DeleteFramebufferOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void DeleteProgramOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void DeleteRenderbufferOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void DeleteShaderOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void DeleteTextureOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void DepthFuncOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void DepthMaskOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void DepthRangeOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void DetachShaderOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void DisableOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void DisableVertexAttribArrayOperationNoAllocDirectCallArg1(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_index, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void DisableVertexAttribArrayOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void DrawArraysOperationNoAllocDirectCallArg3(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_mode, int32_t v8_arg2_first, int32_t v8_arg3_count, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void DrawArraysOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void DrawElementsOperationNoAllocDirectCallArg4(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_mode, int32_t v8_arg2_count, uint32_t v8_arg3_type, int64_t v8_arg4_offset, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void DrawElementsOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void DrawingBufferStorageOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void EnableOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void EnableVertexAttribArrayOperationNoAllocDirectCallArg1(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_index, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void EnableVertexAttribArrayOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void FinishOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void FlushOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void FramebufferRenderbufferOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void FramebufferTexture2DOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void FrontFaceOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void GenerateMipmapOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void GetActiveAttribOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void GetActiveUniformOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void GetAttachedShadersOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void GetAttribLocationOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void GetBufferParameterOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void GetContextAttributesOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void GetErrorOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void GetExtensionOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void GetFramebufferAttachmentParameterOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void GetParameterOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void GetProgramInfoLogOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void GetProgramParameterOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void GetRenderbufferParameterOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void GetShaderInfoLogOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void GetShaderParameterOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void GetShaderPrecisionFormatOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void GetShaderSourceOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void GetSupportedExtensionsOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void GetTexParameterOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void GetUniformOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void GetUniformLocationOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void GetVertexAttribOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void GetVertexAttribOffsetOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void HintOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void IsBufferOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void IsContextLostOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void IsEnabledOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void IsFramebufferOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void IsProgramOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void IsRenderbufferOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void IsShaderOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void IsTextureOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void LineWidthOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void LinkProgramOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void MakeXRCompatibleOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void PixelStoreiOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void PolygonOffsetOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void ReadPixelsOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void RenderbufferStorageOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void SampleCoverageOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void ScissorOperationNoAllocDirectCallArg4(v8::Local<v8::Object> v8_arg0_receiver, int32_t v8_arg1_x, int32_t v8_arg2_y, int32_t v8_arg3_width, int32_t v8_arg4_height, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void ScissorOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void ShaderSourceOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void StencilFuncOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void StencilFuncSeparateOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void StencilMaskOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void StencilMaskSeparateOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void StencilOpOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void StencilOpSeparateOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void TexImage2DOperationOverload1(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void TexImage2DOperationOverload2(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void TexImage2DOperationOverload3(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void TexImage2DOperationOverload4(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void TexImage2DOperationOverload5(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void TexImage2DOperationOverload6(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void TexImage2DOperationOverload7(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void TexImage2DOperationOverload8(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void TexImage2DOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void TexParameterfOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void TexParameteriOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void TexSubImage2DOperationOverload1(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void TexSubImage2DOperationOverload2(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void TexSubImage2DOperationOverload3(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void TexSubImage2DOperationOverload4(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void TexSubImage2DOperationOverload5(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void TexSubImage2DOperationOverload6(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void TexSubImage2DOperationOverload7(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void TexSubImage2DOperationOverload8(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void TexSubImage2DOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void Uniform1FOperationNoAllocDirectCallArg2(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, float v8_arg2_x, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void Uniform1FOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void Uniform1FvOperationNoAllocDirectCallOverload1Arg2(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, v8::Local<v8::Value> v8_arg2_v, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void Uniform1FvOperationNoAllocDirectCallOverload2Arg2(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, v8::Local<v8::Array> v8_arg2_v, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void Uniform1FvOperationOverload1(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void Uniform1FvOperationOverload2(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void Uniform1FvOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void Uniform1IOperationNoAllocDirectCallArg2(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, int32_t v8_arg2_x, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void Uniform1IOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void Uniform1IvOperationNoAllocDirectCallOverload1Arg2(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, v8::Local<v8::Value> v8_arg2_v, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void Uniform1IvOperationNoAllocDirectCallOverload2Arg2(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, v8::Local<v8::Array> v8_arg2_v, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void Uniform1IvOperationOverload1(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void Uniform1IvOperationOverload2(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void Uniform1IvOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void Uniform2FOperationNoAllocDirectCallArg3(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, float v8_arg2_x, float v8_arg3_y, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void Uniform2FOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void Uniform2FvOperationNoAllocDirectCallOverload1Arg2(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, v8::Local<v8::Value> v8_arg2_v, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void Uniform2FvOperationNoAllocDirectCallOverload2Arg2(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, v8::Local<v8::Array> v8_arg2_v, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void Uniform2FvOperationOverload1(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void Uniform2FvOperationOverload2(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void Uniform2FvOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void Uniform2IOperationNoAllocDirectCallArg3(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, int32_t v8_arg2_x, int32_t v8_arg3_y, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void Uniform2IOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void Uniform2IvOperationNoAllocDirectCallOverload1Arg2(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, v8::Local<v8::Value> v8_arg2_v, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void Uniform2IvOperationNoAllocDirectCallOverload2Arg2(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, v8::Local<v8::Array> v8_arg2_v, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void Uniform2IvOperationOverload1(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void Uniform2IvOperationOverload2(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void Uniform2IvOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void Uniform3FOperationNoAllocDirectCallArg4(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, float v8_arg2_x, float v8_arg3_y, float v8_arg4_z, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void Uniform3FOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void Uniform3FvOperationNoAllocDirectCallOverload1Arg2(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, v8::Local<v8::Value> v8_arg2_v, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void Uniform3FvOperationNoAllocDirectCallOverload2Arg2(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, v8::Local<v8::Array> v8_arg2_v, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void Uniform3FvOperationOverload1(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void Uniform3FvOperationOverload2(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void Uniform3FvOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void Uniform3IOperationNoAllocDirectCallArg4(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, int32_t v8_arg2_x, int32_t v8_arg3_y, int32_t v8_arg4_z, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void Uniform3IOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void Uniform3IvOperationNoAllocDirectCallOverload1Arg2(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, v8::Local<v8::Value> v8_arg2_v, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void Uniform3IvOperationNoAllocDirectCallOverload2Arg2(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, v8::Local<v8::Array> v8_arg2_v, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void Uniform3IvOperationOverload1(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void Uniform3IvOperationOverload2(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void Uniform3IvOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void Uniform4FOperationNoAllocDirectCallArg5(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, float v8_arg2_x, float v8_arg3_y, float v8_arg4_z, float v8_arg5_w, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void Uniform4FOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void Uniform4FvOperationNoAllocDirectCallOverload1Arg2(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, v8::Local<v8::Value> v8_arg2_v, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void Uniform4FvOperationNoAllocDirectCallOverload2Arg2(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, v8::Local<v8::Array> v8_arg2_v, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void Uniform4FvOperationOverload1(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void Uniform4FvOperationOverload2(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void Uniform4FvOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void Uniform4IOperationNoAllocDirectCallArg5(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, int32_t v8_arg2_x, int32_t v8_arg3_y, int32_t v8_arg4_z, int32_t v8_arg5_w, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void Uniform4IOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void Uniform4IvOperationNoAllocDirectCallOverload1Arg2(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, v8::Local<v8::Value> v8_arg2_v, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void Uniform4IvOperationNoAllocDirectCallOverload2Arg2(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, v8::Local<v8::Array> v8_arg2_v, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void Uniform4IvOperationOverload1(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void Uniform4IvOperationOverload2(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void Uniform4IvOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void UniformMatrix2FvOperationNoAllocDirectCallOverload1Arg3(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, bool v8_arg2_transpose, v8::Local<v8::Value> v8_arg3_array, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void UniformMatrix2FvOperationNoAllocDirectCallOverload2Arg3(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, bool v8_arg2_transpose, v8::Local<v8::Array> v8_arg3_array, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void UniformMatrix2FvOperationOverload1(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void UniformMatrix2FvOperationOverload2(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void UniformMatrix2FvOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void UniformMatrix3FvOperationNoAllocDirectCallOverload1Arg3(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, bool v8_arg2_transpose, v8::Local<v8::Value> v8_arg3_array, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void UniformMatrix3FvOperationNoAllocDirectCallOverload2Arg3(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, bool v8_arg2_transpose, v8::Local<v8::Array> v8_arg3_array, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void UniformMatrix3FvOperationOverload1(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void UniformMatrix3FvOperationOverload2(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void UniformMatrix3FvOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void UniformMatrix4FvOperationNoAllocDirectCallOverload1Arg3(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, bool v8_arg2_transpose, v8::Local<v8::Value> v8_arg3_array, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void UniformMatrix4FvOperationNoAllocDirectCallOverload2Arg3(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, bool v8_arg2_transpose, v8::Local<v8::Array> v8_arg3_array, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void UniformMatrix4FvOperationOverload1(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void UniformMatrix4FvOperationOverload2(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void UniformMatrix4FvOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void UseProgramOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void ValidateProgramOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void VertexAttrib1FOperationNoAllocDirectCallArg2(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_indx, float v8_arg2_x, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void VertexAttrib1FOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void VertexAttrib1FvOperationNoAllocDirectCallOverload1Arg2(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_indx, v8::Local<v8::Value> v8_arg2_values, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void VertexAttrib1FvOperationNoAllocDirectCallOverload2Arg2(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_indx, v8::Local<v8::Array> v8_arg2_values, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void VertexAttrib1FvOperationOverload1(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void VertexAttrib1FvOperationOverload2(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void VertexAttrib1FvOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void VertexAttrib2FOperationNoAllocDirectCallArg3(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_indx, float v8_arg2_x, float v8_arg3_y, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void VertexAttrib2FOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void VertexAttrib2FvOperationNoAllocDirectCallOverload1Arg2(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_indx, v8::Local<v8::Value> v8_arg2_values, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void VertexAttrib2FvOperationNoAllocDirectCallOverload2Arg2(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_indx, v8::Local<v8::Array> v8_arg2_values, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void VertexAttrib2FvOperationOverload1(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void VertexAttrib2FvOperationOverload2(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void VertexAttrib2FvOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void VertexAttrib3FOperationNoAllocDirectCallArg4(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_indx, float v8_arg2_x, float v8_arg3_y, float v8_arg4_z, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void VertexAttrib3FOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void VertexAttrib3FvOperationNoAllocDirectCallOverload1Arg2(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_indx, v8::Local<v8::Value> v8_arg2_values, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void VertexAttrib3FvOperationNoAllocDirectCallOverload2Arg2(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_indx, v8::Local<v8::Array> v8_arg2_values, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void VertexAttrib3FvOperationOverload1(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void VertexAttrib3FvOperationOverload2(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void VertexAttrib3FvOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void VertexAttrib4FOperationNoAllocDirectCallArg5(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_indx, float v8_arg2_x, float v8_arg3_y, float v8_arg4_z, float v8_arg5_w, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void VertexAttrib4FOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void VertexAttrib4FvOperationNoAllocDirectCallOverload1Arg2(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_indx, v8::Local<v8::Value> v8_arg2_values, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void VertexAttrib4FvOperationNoAllocDirectCallOverload2Arg2(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_indx, v8::Local<v8::Array> v8_arg2_values, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void VertexAttrib4FvOperationOverload1(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void VertexAttrib4FvOperationOverload2(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void VertexAttrib4FvOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void VertexAttribPointerOperationNoAllocDirectCallArg6(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_indx, int32_t v8_arg2_size, uint32_t v8_arg3_type, bool v8_arg4_normalized, int32_t v8_arg5_stride, int64_t v8_arg6_offset, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void VertexAttribPointerOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}

void ViewportOperationNoAllocDirectCallArg4(v8::Local<v8::Object> v8_arg0_receiver, int32_t v8_arg1_x, int32_t v8_arg2_y, int32_t v8_arg3_width, int32_t v8_arg4_height, v8::FastApiCallbackOptions& v8_arg_callback_options) {}

void ViewportOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {}


}  // namespace v8_webgl_rendering_context

usingnamespacev8_webgl_rendering_context;

}  // namespace 

void V8WebGLRenderingContext::InstallInterfaceTemplate(v8::Isolate* isolate, const DOMWrapperWorld& world, v8::Local<v8::Template> interface_template) {}

void V8WebGLRenderingContext::InstallUnconditionalProperties(v8::Isolate* isolate, const DOMWrapperWorld& world, v8::Local<v8::Template> instance_template, v8::Local<v8::Template> prototype_template, v8::Local<v8::Template> interface_template) {}

void V8WebGLRenderingContext::InstallContextIndependentProperties(v8::Isolate* isolate, const DOMWrapperWorld& world, v8::Local<v8::Template> instance_template, v8::Local<v8::Template> prototype_template, v8::Local<v8::Template> interface_template) {}

void V8WebGLRenderingContext::InstallContextDependentProperties(v8::Local<v8::Context> context, const DOMWrapperWorld& world, v8::Local<v8::Object> instance_object, v8::Local<v8::Object> prototype_object, v8::Local<v8::Object> interface_object, v8::Local<v8::Template> interface_template, FeatureSelector feature_selector) {}


}  // namespace blink