#include "third_party/blink/renderer/bindings/modules/v8/v8_webgl_rendering_context.h"
#include "third_party/blink/public/mojom/origin_trial_feature/origin_trial_feature.mojom-shared.h"
#include "third_party/blink/renderer/bindings/core/v8/generated_code_helper.h"
#include "third_party/blink/renderer/bindings/core/v8/native_value_traits_impl.h"
#include "third_party/blink/renderer/bindings/core/v8/to_v8_traits.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_html_canvas_element.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_html_image_element.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_html_video_element.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_image_bitmap.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_image_data.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_offscreen_canvas.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_predefined_color_space.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_set_return_value_for_core.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_union_arraybuffer_arraybufferview.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_union_htmlcanvaselement_offscreencanvas.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_video_frame.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_webgl_active_info.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_webgl_buffer.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_webgl_context_attributes.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_webgl_framebuffer.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_webgl_program.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_webgl_renderbuffer.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_webgl_shader.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_webgl_shader_precision_format.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_webgl_texture.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_webgl_uniform_location.h"
#include "third_party/blink/renderer/core/execution_context/execution_context.h"
#include "third_party/blink/renderer/core/frame/dactyloscoper.h"
#include "third_party/blink/renderer/core/frame/web_feature.h"
#include "third_party/blink/renderer/core/html/canvas/html_canvas_element.h"
#include "third_party/blink/renderer/core/html/canvas/image_data.h"
#include "third_party/blink/renderer/core/html/html_image_element.h"
#include "third_party/blink/renderer/core/html/media/html_video_element.h"
#include "third_party/blink/renderer/core/imagebitmap/image_bitmap.h"
#include "third_party/blink/renderer/core/offscreencanvas/offscreen_canvas.h"
#include "third_party/blink/renderer/modules/webcodecs/video_frame.h"
#include "third_party/blink/renderer/modules/webgl/webgl_active_info.h"
#include "third_party/blink/renderer/modules/webgl/webgl_buffer.h"
#include "third_party/blink/renderer/modules/webgl/webgl_framebuffer.h"
#include "third_party/blink/renderer/modules/webgl/webgl_program.h"
#include "third_party/blink/renderer/modules/webgl/webgl_renderbuffer.h"
#include "third_party/blink/renderer/modules/webgl/webgl_rendering_context.h"
#include "third_party/blink/renderer/modules/webgl/webgl_shader.h"
#include "third_party/blink/renderer/modules/webgl/webgl_shader_precision_format.h"
#include "third_party/blink/renderer/modules/webgl/webgl_texture.h"
#include "third_party/blink/renderer/modules/webgl/webgl_uniform_location.h"
#include "third_party/blink/renderer/platform/bindings/cooperative_scheduling_helpers.h"
#include "third_party/blink/renderer/platform/bindings/exception_messages.h"
#include "third_party/blink/renderer/platform/bindings/idl_member_installer.h"
#include "third_party/blink/renderer/platform/bindings/runtime_call_stats.h"
#include "third_party/blink/renderer/platform/bindings/v8_binding.h"
#include "third_party/blink/renderer/platform/bindings/wrapper_type_info.h"
#include "third_party/blink/renderer/platform/instrumentation/use_counter.h"
namespace blink {
bool V8WebGLRenderingContext::IsExposed(ExecutionContext* execution_context) { … }
#if defined(COMPONENT_BUILD) && defined(WIN32) && defined(__clang__)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wglobal-constructors"
#endif
const WrapperTypeInfo V8WebGLRenderingContext::wrapper_type_info_{ … };
#if defined(COMPONENT_BUILD) && defined(WIN32) && defined(__clang__)
#pragma clang diagnostic pop
#endif
const WrapperTypeInfo& WebGLRenderingContext::wrapper_type_info_ = …;
static_assert …;
namespace {
namespace v8_webgl_rendering_context {
void CanvasAttributeGetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void DrawingBufferWidthAttributeGetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void DrawingBufferHeightAttributeGetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void DrawingBufferFormatAttributeGetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void DrawingBufferColorSpaceAttributeGetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void DrawingBufferColorSpaceAttributeSetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void UnpackColorSpaceAttributeGetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void UnpackColorSpaceAttributeSetCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void ActiveTextureOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void AttachShaderOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void BindAttribLocationOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void BindBufferOperationNoAllocDirectCallArg2(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_target, v8::Local<v8::Value> v8_arg2_buffer, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void BindBufferOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void BindFramebufferOperationNoAllocDirectCallArg2(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_target, v8::Local<v8::Value> v8_arg2_framebuffer, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void BindFramebufferOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void BindRenderbufferOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void BindTextureOperationNoAllocDirectCallArg2(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_target, v8::Local<v8::Value> v8_arg2_texture, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void BindTextureOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void BlendColorOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void BlendEquationOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void BlendEquationSeparateOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void BlendFuncOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void BlendFuncSeparateOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void BufferDataOperationOverload1(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void BufferDataOperationOverload2(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void BufferDataOperationOverload3(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void BufferDataOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void BufferSubDataOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void CheckFramebufferStatusOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void ClearOperationNoAllocDirectCallArg1(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_mask, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void ClearOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void ClearColorOperationNoAllocDirectCallArg4(v8::Local<v8::Object> v8_arg0_receiver, float v8_arg1_red, float v8_arg2_green, float v8_arg3_blue, float v8_arg4_alpha, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void ClearColorOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void ClearDepthOperationNoAllocDirectCallArg1(v8::Local<v8::Object> v8_arg0_receiver, float v8_arg1_depth, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void ClearDepthOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void ClearStencilOperationNoAllocDirectCallArg1(v8::Local<v8::Object> v8_arg0_receiver, int32_t v8_arg1_s, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void ClearStencilOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void ColorMaskOperationNoAllocDirectCallArg4(v8::Local<v8::Object> v8_arg0_receiver, bool v8_arg1_red, bool v8_arg2_green, bool v8_arg3_blue, bool v8_arg4_alpha, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void ColorMaskOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void CommitOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void CompileShaderOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void CompressedTexImage2DOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void CompressedTexSubImage2DOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void CopyTexImage2DOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void CopyTexSubImage2DOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void CreateBufferOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void CreateFramebufferOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void CreateProgramOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void CreateRenderbufferOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void CreateShaderOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void CreateTextureOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void CullFaceOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void DeleteBufferOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void DeleteFramebufferOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void DeleteProgramOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void DeleteRenderbufferOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void DeleteShaderOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void DeleteTextureOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void DepthFuncOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void DepthMaskOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void DepthRangeOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void DetachShaderOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void DisableOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void DisableVertexAttribArrayOperationNoAllocDirectCallArg1(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_index, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void DisableVertexAttribArrayOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void DrawArraysOperationNoAllocDirectCallArg3(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_mode, int32_t v8_arg2_first, int32_t v8_arg3_count, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void DrawArraysOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void DrawElementsOperationNoAllocDirectCallArg4(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_mode, int32_t v8_arg2_count, uint32_t v8_arg3_type, int64_t v8_arg4_offset, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void DrawElementsOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void DrawingBufferStorageOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void EnableOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void EnableVertexAttribArrayOperationNoAllocDirectCallArg1(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_index, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void EnableVertexAttribArrayOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void FinishOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void FlushOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void FramebufferRenderbufferOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void FramebufferTexture2DOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void FrontFaceOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void GenerateMipmapOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void GetActiveAttribOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void GetActiveUniformOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void GetAttachedShadersOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void GetAttribLocationOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void GetBufferParameterOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void GetContextAttributesOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void GetErrorOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void GetExtensionOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void GetFramebufferAttachmentParameterOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void GetParameterOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void GetProgramInfoLogOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void GetProgramParameterOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void GetRenderbufferParameterOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void GetShaderInfoLogOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void GetShaderParameterOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void GetShaderPrecisionFormatOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void GetShaderSourceOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void GetSupportedExtensionsOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void GetTexParameterOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void GetUniformOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void GetUniformLocationOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void GetVertexAttribOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void GetVertexAttribOffsetOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void HintOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void IsBufferOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void IsContextLostOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void IsEnabledOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void IsFramebufferOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void IsProgramOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void IsRenderbufferOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void IsShaderOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void IsTextureOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void LineWidthOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void LinkProgramOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void MakeXRCompatibleOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void PixelStoreiOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void PolygonOffsetOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void ReadPixelsOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void RenderbufferStorageOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void SampleCoverageOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void ScissorOperationNoAllocDirectCallArg4(v8::Local<v8::Object> v8_arg0_receiver, int32_t v8_arg1_x, int32_t v8_arg2_y, int32_t v8_arg3_width, int32_t v8_arg4_height, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void ScissorOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void ShaderSourceOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void StencilFuncOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void StencilFuncSeparateOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void StencilMaskOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void StencilMaskSeparateOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void StencilOpOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void StencilOpSeparateOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void TexImage2DOperationOverload1(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void TexImage2DOperationOverload2(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void TexImage2DOperationOverload3(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void TexImage2DOperationOverload4(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void TexImage2DOperationOverload5(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void TexImage2DOperationOverload6(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void TexImage2DOperationOverload7(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void TexImage2DOperationOverload8(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void TexImage2DOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void TexParameterfOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void TexParameteriOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void TexSubImage2DOperationOverload1(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void TexSubImage2DOperationOverload2(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void TexSubImage2DOperationOverload3(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void TexSubImage2DOperationOverload4(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void TexSubImage2DOperationOverload5(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void TexSubImage2DOperationOverload6(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void TexSubImage2DOperationOverload7(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void TexSubImage2DOperationOverload8(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void TexSubImage2DOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void Uniform1FOperationNoAllocDirectCallArg2(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, float v8_arg2_x, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void Uniform1FOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void Uniform1FvOperationNoAllocDirectCallOverload1Arg2(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, v8::Local<v8::Value> v8_arg2_v, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void Uniform1FvOperationNoAllocDirectCallOverload2Arg2(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, v8::Local<v8::Array> v8_arg2_v, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void Uniform1FvOperationOverload1(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void Uniform1FvOperationOverload2(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void Uniform1FvOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void Uniform1IOperationNoAllocDirectCallArg2(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, int32_t v8_arg2_x, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void Uniform1IOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void Uniform1IvOperationNoAllocDirectCallOverload1Arg2(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, v8::Local<v8::Value> v8_arg2_v, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void Uniform1IvOperationNoAllocDirectCallOverload2Arg2(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, v8::Local<v8::Array> v8_arg2_v, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void Uniform1IvOperationOverload1(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void Uniform1IvOperationOverload2(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void Uniform1IvOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void Uniform2FOperationNoAllocDirectCallArg3(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, float v8_arg2_x, float v8_arg3_y, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void Uniform2FOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void Uniform2FvOperationNoAllocDirectCallOverload1Arg2(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, v8::Local<v8::Value> v8_arg2_v, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void Uniform2FvOperationNoAllocDirectCallOverload2Arg2(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, v8::Local<v8::Array> v8_arg2_v, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void Uniform2FvOperationOverload1(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void Uniform2FvOperationOverload2(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void Uniform2FvOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void Uniform2IOperationNoAllocDirectCallArg3(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, int32_t v8_arg2_x, int32_t v8_arg3_y, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void Uniform2IOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void Uniform2IvOperationNoAllocDirectCallOverload1Arg2(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, v8::Local<v8::Value> v8_arg2_v, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void Uniform2IvOperationNoAllocDirectCallOverload2Arg2(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, v8::Local<v8::Array> v8_arg2_v, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void Uniform2IvOperationOverload1(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void Uniform2IvOperationOverload2(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void Uniform2IvOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void Uniform3FOperationNoAllocDirectCallArg4(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, float v8_arg2_x, float v8_arg3_y, float v8_arg4_z, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void Uniform3FOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void Uniform3FvOperationNoAllocDirectCallOverload1Arg2(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, v8::Local<v8::Value> v8_arg2_v, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void Uniform3FvOperationNoAllocDirectCallOverload2Arg2(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, v8::Local<v8::Array> v8_arg2_v, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void Uniform3FvOperationOverload1(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void Uniform3FvOperationOverload2(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void Uniform3FvOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void Uniform3IOperationNoAllocDirectCallArg4(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, int32_t v8_arg2_x, int32_t v8_arg3_y, int32_t v8_arg4_z, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void Uniform3IOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void Uniform3IvOperationNoAllocDirectCallOverload1Arg2(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, v8::Local<v8::Value> v8_arg2_v, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void Uniform3IvOperationNoAllocDirectCallOverload2Arg2(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, v8::Local<v8::Array> v8_arg2_v, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void Uniform3IvOperationOverload1(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void Uniform3IvOperationOverload2(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void Uniform3IvOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void Uniform4FOperationNoAllocDirectCallArg5(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, float v8_arg2_x, float v8_arg3_y, float v8_arg4_z, float v8_arg5_w, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void Uniform4FOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void Uniform4FvOperationNoAllocDirectCallOverload1Arg2(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, v8::Local<v8::Value> v8_arg2_v, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void Uniform4FvOperationNoAllocDirectCallOverload2Arg2(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, v8::Local<v8::Array> v8_arg2_v, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void Uniform4FvOperationOverload1(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void Uniform4FvOperationOverload2(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void Uniform4FvOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void Uniform4IOperationNoAllocDirectCallArg5(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, int32_t v8_arg2_x, int32_t v8_arg3_y, int32_t v8_arg4_z, int32_t v8_arg5_w, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void Uniform4IOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void Uniform4IvOperationNoAllocDirectCallOverload1Arg2(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, v8::Local<v8::Value> v8_arg2_v, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void Uniform4IvOperationNoAllocDirectCallOverload2Arg2(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, v8::Local<v8::Array> v8_arg2_v, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void Uniform4IvOperationOverload1(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void Uniform4IvOperationOverload2(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void Uniform4IvOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void UniformMatrix2FvOperationNoAllocDirectCallOverload1Arg3(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, bool v8_arg2_transpose, v8::Local<v8::Value> v8_arg3_array, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void UniformMatrix2FvOperationNoAllocDirectCallOverload2Arg3(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, bool v8_arg2_transpose, v8::Local<v8::Array> v8_arg3_array, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void UniformMatrix2FvOperationOverload1(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void UniformMatrix2FvOperationOverload2(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void UniformMatrix2FvOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void UniformMatrix3FvOperationNoAllocDirectCallOverload1Arg3(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, bool v8_arg2_transpose, v8::Local<v8::Value> v8_arg3_array, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void UniformMatrix3FvOperationNoAllocDirectCallOverload2Arg3(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, bool v8_arg2_transpose, v8::Local<v8::Array> v8_arg3_array, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void UniformMatrix3FvOperationOverload1(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void UniformMatrix3FvOperationOverload2(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void UniformMatrix3FvOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void UniformMatrix4FvOperationNoAllocDirectCallOverload1Arg3(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, bool v8_arg2_transpose, v8::Local<v8::Value> v8_arg3_array, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void UniformMatrix4FvOperationNoAllocDirectCallOverload2Arg3(v8::Local<v8::Object> v8_arg0_receiver, v8::Local<v8::Value> v8_arg1_location, bool v8_arg2_transpose, v8::Local<v8::Array> v8_arg3_array, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void UniformMatrix4FvOperationOverload1(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void UniformMatrix4FvOperationOverload2(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void UniformMatrix4FvOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void UseProgramOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void ValidateProgramOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void VertexAttrib1FOperationNoAllocDirectCallArg2(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_indx, float v8_arg2_x, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void VertexAttrib1FOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void VertexAttrib1FvOperationNoAllocDirectCallOverload1Arg2(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_indx, v8::Local<v8::Value> v8_arg2_values, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void VertexAttrib1FvOperationNoAllocDirectCallOverload2Arg2(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_indx, v8::Local<v8::Array> v8_arg2_values, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void VertexAttrib1FvOperationOverload1(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void VertexAttrib1FvOperationOverload2(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void VertexAttrib1FvOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void VertexAttrib2FOperationNoAllocDirectCallArg3(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_indx, float v8_arg2_x, float v8_arg3_y, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void VertexAttrib2FOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void VertexAttrib2FvOperationNoAllocDirectCallOverload1Arg2(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_indx, v8::Local<v8::Value> v8_arg2_values, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void VertexAttrib2FvOperationNoAllocDirectCallOverload2Arg2(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_indx, v8::Local<v8::Array> v8_arg2_values, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void VertexAttrib2FvOperationOverload1(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void VertexAttrib2FvOperationOverload2(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void VertexAttrib2FvOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void VertexAttrib3FOperationNoAllocDirectCallArg4(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_indx, float v8_arg2_x, float v8_arg3_y, float v8_arg4_z, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void VertexAttrib3FOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void VertexAttrib3FvOperationNoAllocDirectCallOverload1Arg2(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_indx, v8::Local<v8::Value> v8_arg2_values, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void VertexAttrib3FvOperationNoAllocDirectCallOverload2Arg2(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_indx, v8::Local<v8::Array> v8_arg2_values, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void VertexAttrib3FvOperationOverload1(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void VertexAttrib3FvOperationOverload2(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void VertexAttrib3FvOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void VertexAttrib4FOperationNoAllocDirectCallArg5(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_indx, float v8_arg2_x, float v8_arg3_y, float v8_arg4_z, float v8_arg5_w, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void VertexAttrib4FOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void VertexAttrib4FvOperationNoAllocDirectCallOverload1Arg2(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_indx, v8::Local<v8::Value> v8_arg2_values, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void VertexAttrib4FvOperationNoAllocDirectCallOverload2Arg2(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_indx, v8::Local<v8::Array> v8_arg2_values, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void VertexAttrib4FvOperationOverload1(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void VertexAttrib4FvOperationOverload2(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void VertexAttrib4FvOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void VertexAttribPointerOperationNoAllocDirectCallArg6(v8::Local<v8::Object> v8_arg0_receiver, uint32_t v8_arg1_indx, int32_t v8_arg2_size, uint32_t v8_arg3_type, bool v8_arg4_normalized, int32_t v8_arg5_stride, int64_t v8_arg6_offset, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void VertexAttribPointerOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
void ViewportOperationNoAllocDirectCallArg4(v8::Local<v8::Object> v8_arg0_receiver, int32_t v8_arg1_x, int32_t v8_arg2_y, int32_t v8_arg3_width, int32_t v8_arg4_height, v8::FastApiCallbackOptions& v8_arg_callback_options) { … }
void ViewportOperationCallback(const v8::FunctionCallbackInfo<v8::Value>& info) { … }
}
usingnamespacev8_webgl_rendering_context;
}
void V8WebGLRenderingContext::InstallInterfaceTemplate(v8::Isolate* isolate, const DOMWrapperWorld& world, v8::Local<v8::Template> interface_template) { … }
void V8WebGLRenderingContext::InstallUnconditionalProperties(v8::Isolate* isolate, const DOMWrapperWorld& world, v8::Local<v8::Template> instance_template, v8::Local<v8::Template> prototype_template, v8::Local<v8::Template> interface_template) { … }
void V8WebGLRenderingContext::InstallContextIndependentProperties(v8::Isolate* isolate, const DOMWrapperWorld& world, v8::Local<v8::Template> instance_template, v8::Local<v8::Template> prototype_template, v8::Local<v8::Template> interface_template) { … }
void V8WebGLRenderingContext::InstallContextDependentProperties(v8::Local<v8::Context> context, const DOMWrapperWorld& world, v8::Local<v8::Object> instance_object, v8::Local<v8::Object> prototype_object, v8::Local<v8::Object> interface_object, v8::Local<v8::Template> interface_template, FeatureSelector feature_selector) { … }
}