#include "third_party/blink/renderer/bindings/modules/v8/v8_union_constrainpoint2dparameters_point2dsequence.h"
#include "third_party/blink/renderer/bindings/core/v8/generated_code_helper.h"
#include "third_party/blink/renderer/bindings/core/v8/native_value_traits_impl.h"
#include "third_party/blink/renderer/bindings/core/v8/to_v8_traits.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_constrain_point_2d_parameters.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_point_2d.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
namespace blink {
V8UnionConstrainPoint2DParametersOrPoint2DSequence* V8UnionConstrainPoint2DParametersOrPoint2DSequence::Create(v8::Isolate* isolate, v8::Local<v8::Value> v8_value, ExceptionState& exception_state) { … }
V8UnionConstrainPoint2DParametersOrPoint2DSequence::V8UnionConstrainPoint2DParametersOrPoint2DSequence(const HeapVector<Member<Point2D>>& value) : … { … }
V8UnionConstrainPoint2DParametersOrPoint2DSequence::V8UnionConstrainPoint2DParametersOrPoint2DSequence(HeapVector<Member<Point2D>>&& value) : … { … }
void V8UnionConstrainPoint2DParametersOrPoint2DSequence::Set(const HeapVector<Member<Point2D>>& value) { … }
void V8UnionConstrainPoint2DParametersOrPoint2DSequence::Set(HeapVector<Member<Point2D>>&& value) { … }
v8::Local<v8::Value> V8UnionConstrainPoint2DParametersOrPoint2DSequence::ToV8(ScriptState* script_state) const { … }
void V8UnionConstrainPoint2DParametersOrPoint2DSequence::Trace(Visitor* visitor) const { … }
void V8UnionConstrainPoint2DParametersOrPoint2DSequence::Clear() { … }
}