#include "third_party/blink/renderer/bindings/modules/v8/v8_union_gpuextent3ddict_unsignedlongenforcerangesequence.h"
#include "third_party/blink/renderer/bindings/core/v8/generated_code_helper.h"
#include "third_party/blink/renderer/bindings/core/v8/native_value_traits_impl.h"
#include "third_party/blink/renderer/bindings/core/v8/to_v8_traits.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_extent_3d_dict.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
namespace blink {
V8UnionGPUExtent3DDictOrUnsignedLongEnforceRangeSequence* V8UnionGPUExtent3DDictOrUnsignedLongEnforceRangeSequence::Create(v8::Isolate* isolate, v8::Local<v8::Value> v8_value, ExceptionState& exception_state) { … }
V8UnionGPUExtent3DDictOrUnsignedLongEnforceRangeSequence::V8UnionGPUExtent3DDictOrUnsignedLongEnforceRangeSequence(const Vector<uint32_t>& value) : … { … }
V8UnionGPUExtent3DDictOrUnsignedLongEnforceRangeSequence::V8UnionGPUExtent3DDictOrUnsignedLongEnforceRangeSequence(Vector<uint32_t>&& value) : … { … }
void V8UnionGPUExtent3DDictOrUnsignedLongEnforceRangeSequence::Set(const Vector<uint32_t>& value) { … }
void V8UnionGPUExtent3DDictOrUnsignedLongEnforceRangeSequence::Set(Vector<uint32_t>&& value) { … }
v8::Local<v8::Value> V8UnionGPUExtent3DDictOrUnsignedLongEnforceRangeSequence::ToV8(ScriptState* script_state) const { … }
void V8UnionGPUExtent3DDictOrUnsignedLongEnforceRangeSequence::Trace(Visitor* visitor) const { … }
void V8UnionGPUExtent3DDictOrUnsignedLongEnforceRangeSequence::Clear() { … }
}