#include "third_party/blink/renderer/bindings/modules/v8/v8_union_path2d_string.h"
#include "third_party/blink/renderer/bindings/core/v8/generated_code_helper.h"
#include "third_party/blink/renderer/bindings/core/v8/native_value_traits_impl.h"
#include "third_party/blink/renderer/bindings/core/v8/to_v8_traits.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_path_2d.h"
#include "third_party/blink/renderer/modules/canvas/canvas2d/path_2d.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
namespace blink {
V8UnionPath2DOrString* V8UnionPath2DOrString::Create(v8::Isolate* isolate, v8::Local<v8::Value> v8_value, ExceptionState& exception_state) { … }
V8UnionPath2DOrString::V8UnionPath2DOrString(const String& value) : … { … }
V8UnionPath2DOrString::V8UnionPath2DOrString(String&& value) : … { … }
void V8UnionPath2DOrString::Set(const String& value) { … }
void V8UnionPath2DOrString::Set(String&& value) { … }
v8::Local<v8::Value> V8UnionPath2DOrString::ToV8(ScriptState* script_state) const { … }
void V8UnionPath2DOrString::Trace(Visitor* visitor) const { … }
void V8UnionPath2DOrString::Clear() { … }
}