#include "third_party/blink/renderer/bindings/modules/v8/v8_union_canvasrenderingcontext2d_gpucanvascontext_imagebitmaprenderingcontext_webgl2renderingcontext_webglrenderingcontext.h"
#include "third_party/blink/renderer/bindings/core/v8/generated_code_helper.h"
#include "third_party/blink/renderer/bindings/core/v8/native_value_traits_impl.h"
#include "third_party/blink/renderer/bindings/core/v8/to_v8_traits.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_canvas_rendering_context_2d.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_canvas_context.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_image_bitmap_rendering_context.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_union_webgl2renderingcontext_webglrenderingcontext.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_webgl2_rendering_context.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_webgl_rendering_context.h"
#include "third_party/blink/renderer/modules/canvas/canvas2d/canvas_rendering_context_2d.h"
#include "third_party/blink/renderer/modules/canvas/imagebitmap/image_bitmap_rendering_context.h"
#include "third_party/blink/renderer/modules/webgl/webgl2_rendering_context.h"
#include "third_party/blink/renderer/modules/webgl/webgl_rendering_context.h"
#include "third_party/blink/renderer/modules/webgpu/gpu_canvas_context.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
namespace blink {
V8UnionCanvasRenderingContext2DOrGPUCanvasContextOrImageBitmapRenderingContextOrWebGL2RenderingContextOrWebGLRenderingContext* V8UnionCanvasRenderingContext2DOrGPUCanvasContextOrImageBitmapRenderingContextOrWebGL2RenderingContextOrWebGLRenderingContext::Create(v8::Isolate* isolate, v8::Local<v8::Value> v8_value, ExceptionState& exception_state) { … }
V8UnionWebGL2RenderingContextOrWebGLRenderingContext* V8UnionCanvasRenderingContext2DOrGPUCanvasContextOrImageBitmapRenderingContextOrWebGL2RenderingContextOrWebGLRenderingContext::GetAsV8UnionWebGL2RenderingContextOrWebGLRenderingContext() const { … }
void V8UnionCanvasRenderingContext2DOrGPUCanvasContextOrImageBitmapRenderingContextOrWebGL2RenderingContextOrWebGLRenderingContext::Set(const V8UnionWebGL2RenderingContextOrWebGLRenderingContext* value) { … }
v8::Local<v8::Value> V8UnionCanvasRenderingContext2DOrGPUCanvasContextOrImageBitmapRenderingContextOrWebGL2RenderingContextOrWebGLRenderingContext::ToV8(ScriptState* script_state) const { … }
void V8UnionCanvasRenderingContext2DOrGPUCanvasContextOrImageBitmapRenderingContextOrWebGL2RenderingContextOrWebGLRenderingContext::Trace(Visitor* visitor) const { … }
void V8UnionCanvasRenderingContext2DOrGPUCanvasContextOrImageBitmapRenderingContextOrWebGL2RenderingContextOrWebGLRenderingContext::Clear() { … }
}