#include "third_party/blink/renderer/bindings/modules/v8/v8_union_webgl2renderingcontext_webglrenderingcontext.h"
#include "third_party/blink/renderer/bindings/core/v8/generated_code_helper.h"
#include "third_party/blink/renderer/bindings/core/v8/native_value_traits_impl.h"
#include "third_party/blink/renderer/bindings/core/v8/to_v8_traits.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_webgl2_rendering_context.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_webgl_rendering_context.h"
#include "third_party/blink/renderer/modules/webgl/webgl2_rendering_context.h"
#include "third_party/blink/renderer/modules/webgl/webgl_rendering_context.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
namespace blink {
V8UnionWebGL2RenderingContextOrWebGLRenderingContext* V8UnionWebGL2RenderingContextOrWebGLRenderingContext::Create(v8::Isolate* isolate, v8::Local<v8::Value> v8_value, ExceptionState& exception_state) { … }
v8::Local<v8::Value> V8UnionWebGL2RenderingContextOrWebGLRenderingContext::ToV8(ScriptState* script_state) const { … }
void V8UnionWebGL2RenderingContextOrWebGLRenderingContext::Trace(Visitor* visitor) const { … }
void V8UnionWebGL2RenderingContextOrWebGLRenderingContext::Clear() { … }
}