chromium/third_party/blink/renderer/core/animation/animation.idl

/*
 * Copyright (C) 2013 Google Inc. All rights reserved.
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 * modification, are permitted provided that the following conditions are
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// https://w3.org/TR/web-animations-1/#the-animation-interface

enum AnimationPlayState { "idle", "pending", "running", "paused", "finished" };

enum ReplaceState { "active", "removed", "persisted" };

[
    Exposed=Window,
    ActiveScriptWrappable
] interface Animation : EventTarget {
    [CallWith=ExecutionContext, RaisesException] constructor(optional AnimationEffect? effect = null, optional AnimationTimeline? timeline);
    [Measure] attribute AnimationEffect? effect;
    attribute AnimationTimeline? timeline;
    [Measure, RaisesException=Setter] attribute CSSNumberish? startTime;
    [Measure, RaisesException=Setter] attribute CSSNumberish? currentTime;
    [RuntimeEnabled=AnimationProgressAPI, Measure] readonly attribute double? progress;
    [Measure, RaisesException=Setter] attribute double playbackRate;
    [RuntimeEnabled=ScrollTimeline, Measure, RaisesException=Setter] attribute (TimelineRangeOffset or DOMString) rangeStart;
    [RuntimeEnabled=ScrollTimeline, Measure, RaisesException=Setter] attribute (TimelineRangeOffset or DOMString) rangeEnd;
    [Measure] readonly attribute AnimationPlayState playState;
    [Measure] readonly attribute ReplaceState replaceState;
    [Measure] readonly attribute boolean pending;
    [Measure, RaisesException, CEReactions] void commitStyles();
    [Measure, RaisesException] void finish();
    [Measure, RaisesException] void play();
    [Measure, RaisesException] void pause();
    [Measure, RaisesException] void reverse();
    [Measure, RaisesException] void updatePlaybackRate(double playback_rate);
    [Measure] void persist();
    [Measure] attribute DOMString id;
    [Measure] void cancel();
    [Measure] attribute EventHandler onfinish;
    [Measure] attribute EventHandler oncancel;
    [Measure] attribute EventHandler onremove;
    [CallWith=ScriptState] readonly attribute Promise<Animation> finished;
    [CallWith=ScriptState] readonly attribute Promise<Animation> ready;
};