chromium/third_party/blink/renderer/core/animation/animation_effect.cc

/*
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#include "third_party/blink/renderer/core/animation/animation_effect.h"

#include "third_party/blink/renderer/bindings/core/v8/v8_computed_effect_timing.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_optional_effect_timing.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_union_cssnumericvalue_string_unrestricteddouble.h"
#include "third_party/blink/renderer/core/animation/animation.h"
#include "third_party/blink/renderer/core/animation/animation_input_helpers.h"
#include "third_party/blink/renderer/core/animation/animation_timeline.h"
#include "third_party/blink/renderer/core/animation/keyframe_effect.h"
#include "third_party/blink/renderer/core/animation/timing_calculations.h"
#include "third_party/blink/renderer/core/animation/timing_input.h"
#include "third_party/blink/renderer/core/dom/document.h"
#include "third_party/blink/renderer/core/frame/web_feature.h"

namespace blink {

namespace {

void UseCountEffectTimingDelayZero(Document& document, const Timing& timing) {}

}  // namespace

AnimationEffect::AnimationEffect(const Timing& timing,
                                 EventDelegate* event_delegate)
    :{}

AnimationTimeDelta AnimationEffect::IntrinsicIterationDuration() const {}

// Scales all timing values so that end_time == timeline_duration
// https://drafts.csswg.org/web-animations-2/#time-based-animation-to-a-proportional-animation
void AnimationEffect::EnsureNormalizedTiming() const {}

void AnimationEffect::UpdateSpecifiedTiming(const Timing& timing) {}

void AnimationEffect::SetIgnoreCssTimingProperties() {}

EffectTiming* AnimationEffect::getTiming() const {}

ComputedEffectTiming* AnimationEffect::getComputedTiming() {}

void AnimationEffect::updateTiming(OptionalEffectTiming* optional_timing,
                                   ExceptionState& exception_state) {}

void AnimationEffect::UpdateInheritedTime(
    std::optional<AnimationTimeDelta> inherited_time,
    bool is_idle,
    double inherited_playback_rate,
    TimingUpdateReason reason) const {}

void AnimationEffect::InvalidateAndNotifyOwner() const {}

const Timing::CalculatedTiming& AnimationEffect::EnsureCalculated() const {}

Animation* AnimationEffect::GetAnimation() {}
const Animation* AnimationEffect::GetAnimation() const {}

void AnimationEffect::Trace(Visitor* visitor) const {}

}  // namespace blink