#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_ANIMATION_CSS_CSS_ANIMATION_UPDATE_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_ANIMATION_CSS_CSS_ANIMATION_UPDATE_H_
#include <optional>
#include "third_party/blink/renderer/core/animation/animation_timeline.h"
#include "third_party/blink/renderer/core/animation/css/css_timeline_map.h"
#include "third_party/blink/renderer/core/animation/deferred_timeline.h"
#include "third_party/blink/renderer/core/animation/effect_stack.h"
#include "third_party/blink/renderer/core/animation/inert_effect.h"
#include "third_party/blink/renderer/core/animation/interpolation.h"
#include "third_party/blink/renderer/core/animation/keyframe_effect_model.h"
#include "third_party/blink/renderer/core/animation/scroll_timeline.h"
#include "third_party/blink/renderer/core/animation/timeline_offset.h"
#include "third_party/blink/renderer/core/animation/view_timeline.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/css/css_keyframes_rule.h"
#include "third_party/blink/renderer/core/css/css_property_equality.h"
#include "third_party/blink/renderer/core/style/computed_style.h"
#include "third_party/blink/renderer/core/style/scoped_css_name.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_hash_map.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_hash_set.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/text/atomic_string.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"
namespace blink {
class Animation;
class ComputedStyle;
class NewCSSAnimation { … };
class UpdatedCSSAnimation { … };
}
WTF_ALLOW_INIT_WITH_MEM_FUNCTIONS(…)
WTF_ALLOW_INIT_WITH_MEM_FUNCTIONS(…)
namespace blink {
class CORE_EXPORT CSSAnimationUpdate final { … };
}
#endif