chromium/third_party/blink/renderer/core/animation/images/lifecycle.png.dot

// dot -Tpng third_party/blink/renderer/core/animation/images/lifecycle.png.dot > third_party/blink/renderer/core/animation/images/lifecycle.png
// When making modifications run the above command to regenerate the diagram.

digraph G {
  subgraph cluster_start {
    label = "Create the animation";

    TimelinePlay [ label = "DocumentTimeline::Play"; ]
    AnimationPlay [ label = "Animation::play"; ]
    SetOutdatedAnimation [ label="DocumentTimeline::SetOutdatedAnimation"; ]
    ServiceOnNextFrame [ label="DocumentTimeline::ServiceOnNextFrame"; ]

    TimelinePlay -> AnimationPlay -> SetOutdatedAnimation -> ServiceOnNextFrame;
  }

  subgraph cluster_chrome {
    label = "Schedule an update";
    ScheduleAnimation [ label="LocalFrameView::ScheduleAnimation"; ]
    SetNeedsBeginFrame [ label="LayerTreeView::SetNeedsBeginFrame"; ]
    SetNeedsAnimate [ label="LayerTreeHost::SetNeedsAnimate"; ]
  }

  ServiceOnNextFrame -> ScheduleAnimation -> SetNeedsBeginFrame -> SetNeedsAnimate;

  subgraph cluster_run {
    label = "Update animations";
    LayerTreeHostBMF [ label="LayerTreeHost::BeginMainFrame"; ]
    BeginFrame [ label="WebViewImpl::BeginFrame"; ]
    Animate [ label="PageWidgetDelegate::Animate"; ]
    ServiceScriptedAnimations [ label="PageAnimator::ServiceScriptedAnimations"; ]

    LayerTreeHostBMF -> BeginFrame -> Animate -> ServiceScriptedAnimations;
    ServiceScriptedAnimations -> ScheduleAnimation;
  }
  SetNeedsAnimate -> LayerTreeHostBMF [ style="dashed"; ]

  subgraph cluster_apply {
    label = "Apply an animation";
    UpdateAnimationTiming [ label="DocumentAnimations::UpdateAnimationTiming"; ]
    Update [ label="Animation::Update"; ]
    ApplyEffects [ label="KeyframeEffect::ApplyEffects"; ]
    SetNeedsAnimationStyleRecalc [ label="Element::SetNeedsAnimationStyleRecalc"; ]
    UpdateAnimationTiming -> Update
    Update -> ApplyEffects -> SetNeedsAnimationStyleRecalc;
  }

  ServiceScriptedAnimations -> UpdateAnimationTiming;

  ExecuteCallbacks [ label="FrameRequestCallbackCollection::ExecuteCallbacks"; ]
  ServiceScriptedAnimations -> ExecuteCallbacks;
}