#include "third_party/blink/renderer/core/animation/interpolation_effect.h"
namespace blink {
void InterpolationEffect::GetActiveInterpolations(
double fraction,
TimingFunction::LimitDirection limit_direction,
HeapVector<Member<Interpolation>>& result) const { … }
void InterpolationEffect::AddInterpolationsFromKeyframes(
const PropertyHandle& property,
const Keyframe::PropertySpecificKeyframe& keyframe_a,
const Keyframe::PropertySpecificKeyframe& keyframe_b,
double apply_from,
double apply_to) { … }
void InterpolationEffect::AddStaticValuedInterpolation(
const PropertyHandle& property,
const Keyframe::PropertySpecificKeyframe& keyframe) { … }
void InterpolationEffect::Trace(Visitor* visitor) const { … }
}