/* * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "third_party/blink/renderer/core/animation/pending_animations.h" #include "base/auto_reset.h" #include "third_party/blink/renderer/core/animation/document_timeline.h" #include "third_party/blink/renderer/core/animation/keyframe_effect.h" #include "third_party/blink/renderer/core/dom/document.h" #include "third_party/blink/renderer/core/frame/local_frame_view.h" #include "third_party/blink/renderer/core/page/page.h" #include "third_party/blink/renderer/platform/instrumentation/tracing/trace_event.h" namespace blink { void PendingAnimations::Add(Animation* animation) { … } bool PendingAnimations::Update( const PaintArtifactCompositor* paint_artifact_compositor, bool start_on_compositor) { … } void PendingAnimations::NotifyCompositorAnimationStarted( double monotonic_animation_start_time, int compositor_group) { … } int PendingAnimations::NextCompositorGroup() { … } void PendingAnimations::FlushWaitingNonCompositedAnimations() { … } void PendingAnimations::Trace(Visitor* visitor) const { … } void PendingAnimations::TimerFired(TimerBase*) { … } } // namespace blink