chromium/third_party/blink/renderer/core/animation/pending_animations.h

/*
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#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_ANIMATION_PENDING_ANIMATIONS_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_ANIMATION_PENDING_ANIMATIONS_H_

#include "third_party/blink/public/platform/task_type.h"
#include "third_party/blink/renderer/core/animation/animation.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/dom/document.h"
#include "third_party/blink/renderer/platform/graphics/compositor_element_id.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "third_party/blink/renderer/platform/timer.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"

namespace blink {

class PaintArtifactCompositor;

// Handles starting animations when they could potentially require
// interaction with the compositor. This can include both main-thread
// and compositor thread animations. For example, when the Document
// changes visibility state, all animations for the document's
// timeline are set to "compositor pending" which will include them in
// a consideration pass here.
//
// Manages the starting of pending animations on the compositor following a
// compositing update.
//
// For CSS Animations, used to synchronize the start of main-thread animations
// with compositor animations when both classes of CSS Animations are triggered
// by the same recalc.
class CORE_EXPORT PendingAnimations final
    : public GarbageCollected<PendingAnimations> {};

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_CORE_ANIMATION_PENDING_ANIMATIONS_H_