#include "third_party/blink/renderer/core/animation/timeline_range.h"
#include "third_party/blink/renderer/core/animation/timeline_offset.h"
#include "third_party/blink/renderer/core/animation/timing_calculations.h"
#include "third_party/blink/renderer/platform/geometry/layout_unit.h"
#include "third_party/blink/renderer/platform/geometry/length_functions.h"
namespace blink {
bool TimelineRange::IsEmpty() const { … }
double TimelineRange::ToFractionalOffset(
const TimelineOffset& timeline_offset) const { … }
TimelineRange::ScrollOffsets TimelineRange::ConvertNamedRange(
NamedRange named_range) const { … }
}