#include "third_party/blink/renderer/core/animation/transition_interpolation.h"
#include <memory>
#include "third_party/blink/renderer/core/animation/css/compositor_keyframe_value.h"
namespace blink {
void TransitionInterpolation::Interpolate(int iteration, double fraction) { … }
const InterpolableValue& TransitionInterpolation::CurrentInterpolableValue()
const { … }
const NonInterpolableValue*
TransitionInterpolation::CurrentNonInterpolableValue() const { … }
void TransitionInterpolation::Apply(
InterpolationEnvironment& environment) const { … }
TypedInterpolationValue* TransitionInterpolation::GetInterpolatedValue() const { … }
}