#include "third_party/blink/renderer/core/annotation/annotation_selector.h"
#include <optional>
#include "third_party/blink/renderer/core/annotation/text_annotation_selector.h"
#include "third_party/blink/renderer/core/fragment_directive/text_fragment_selector.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "third_party/blink/renderer/platform/wtf/std_lib_extras.h"
namespace blink {
namespace {
std::optional<AnnotationSelector::GeneratorFunc>& GetGeneratorForTesting() { … }
}
void AnnotationSelector::SetGeneratorForTesting(GeneratorFunc generator) { … }
void AnnotationSelector::UnsetGeneratorForTesting() { … }
AnnotationSelector* AnnotationSelector::Deserialize(const String& serialized) { … }
}