#include "third_party/blink/renderer/core/aom/accessible_node_list.h"
#include "third_party/blink/renderer/core/aom/accessible_node.h"
#include "third_party/blink/renderer/platform/runtime_enabled_features.h"
namespace blink {
static const unsigned kMaxItems = …;
AccessibleNodeList* AccessibleNodeList::Create(
const HeapVector<Member<AccessibleNode>>& nodes) { … }
AccessibleNodeList::AccessibleNodeList() { … }
AccessibleNodeList::~AccessibleNodeList() = default;
void AccessibleNodeList::AddOwner(AOMRelationListProperty property,
AccessibleNode* node) { … }
void AccessibleNodeList::RemoveOwner(AOMRelationListProperty property,
AccessibleNode* node) { … }
AccessibleNode* AccessibleNodeList::item(unsigned offset) const { … }
void AccessibleNodeList::add(AccessibleNode* node, AccessibleNode* before) { … }
void AccessibleNodeList::remove(int index) { … }
IndexedPropertySetterResult AccessibleNodeList::AnonymousIndexedSetter(
unsigned index,
AccessibleNode* node,
ExceptionState& state) { … }
unsigned AccessibleNodeList::length() const { … }
void AccessibleNodeList::setLength(unsigned new_length) { … }
void AccessibleNodeList::NotifyChanged() { … }
void AccessibleNodeList::Trace(Visitor* visitor) const { … }
}